/* * _______ _____ _____ _____ * |__ __| | __ \ / ____| __ \ * | | __ _ _ __ ___ ___ ___| | | | (___ | |__) | * | |/ _` | '__/ __|/ _ \/ __| | | |\___ \| ___/ * | | (_| | | \__ \ (_) \__ \ |__| |____) | | * |_|\__,_|_| |___/\___/|___/_____/|_____/|_| * * ------------------------------------------------------------- * * TarsosDSP is developed by Joren Six at IPEM, University Ghent * * ------------------------------------------------------------- * * Info: http://0110.be/tag/TarsosDSP * Github: https://github.com/JorenSix/TarsosDSP * Releases: http://0110.be/releases/TarsosDSP/ * * TarsosDSP includes modified source code by various authors, * for credits and info, see README. * */ package be.tarsos.dsp.resample; import be.tarsos.dsp.AudioEvent; import be.tarsos.dsp.AudioProcessor; /** * Sample rate transposer. Changes sample rate by using interpolation * * Together with the time stretcher this can be used for pitch shifting. * @author Joren Six */ public class RateTransposer implements AudioProcessor { private double factor; private Resampler r; /** * Create a new sample rate transposer. The factor determines the new sample * rate. E.g. 0.5 is half the sample rate, 1.0 does not change a thing and * 2.0 doubles the samplerate. If the samples are played at the original * speed the pitch doubles (0.5), does not change (1.0) or halves (0.5) * respectively. Playback length follows the same rules, obviously. * * @param factor * Determines the new sample rate. E.g. 0.5 is half the sample * rate, 1.0 does not change a thing and 2.0 doubles the sample * rate. If the samples are played at the original speed the * pitch doubles (0.5), does not change (1.0) or halves (0.5) * respectively. Playback length follows the same rules, * obviously. */ public RateTransposer(double factor){ this.factor = factor; r= new Resampler(false,0.1,4.0); } public void setFactor(double tempo){ this.factor = tempo; } @Override public boolean process(AudioEvent audioEvent) { float[] src = audioEvent.getFloatBuffer(); //Creation of float array in loop could be prevented if src.length is known beforehand... //Possible optimization is to instantiate it outside the loop and get a pointer to the //array here, in the process method method. float[] out = new float[(int) (src.length * factor)]; r.process(factor, src, 0, src.length, false, out, 0, out.length); //The size of the output buffer changes (according to factor). audioEvent.setFloatBuffer(out); //Update overlap offset to match new buffer size audioEvent.setOverlap((int) (audioEvent.getOverlap() * factor)); return true; } @Override public void processingFinished() { } }