/** * */ package com.soundlooper.audio.player; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import com.soundlooper.audio.player.Player.PlayerState; import com.soundlooper.exception.PlayerException; /** * AudioEngine is an audio engine based on FMOD Copyright (C) 2014 Alexandre * NEDJARI * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. * * @author ANEDJARI * */ public class PlayerActionStop extends PlayerAction { /** * Logger for this class */ private Logger logger = LogManager.getLogger(this.getClass()); /** * Constructor * * @param player * the player */ public PlayerActionStop(Player player) { super(player); } @Override public void run() throws PlayerException { logger.info("Start action : " + this.getClass().getSimpleName()); this.getPlayer().setState(PlayerState.STATE_PREPARING_STOP); this.getPlayer().checkCurrentSoundInitialized(); // launch the needed actions in the same thread new PlayerActionPause(this.getPlayer()).run(); new PlayerActionSetPosition(this.getPlayer(), 0).run(); this.getPlayer().setState(PlayerState.STATE_STOPPED); } }