/**
*
*/
package com.soundlooper.audio.player;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.soundlooper.exception.PlayerException;
/**
* ----------------------------------------------------------------------------
* ----
*
* AudioEngine is an audio engine based on FMOD Copyright (C) 2014 Alexandre
* NEDJARI
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* @author Alexandre NEDJARI
* @since 9 sept. 2011
* ----------------------------------------------------------
* ----------------------
*/
public class PlayerActionApplyTimestretch extends PlayerAction {
/**
* the logger for this class
*/
private Logger logger = LogManager.getLogger(this.getClass());
/**
* The percent to apply
*/
int percent;
/**
* Create a player action to apply a timestretch
*
* @param player
* the player
* @param percent
* the percent between 50 and 200%
*/
public PlayerActionApplyTimestretch(Player player, int percent) {
super(player);
this.percent = percent;
}
@Override
public void run() throws PlayerException {
logger.info("Start action : " + this.getClass().getSimpleName());
this.getPlayer().getCurrentSound().setTimeStrechPercent(this.percent);
}
}