/*- * #%L * Fiji distribution of ImageJ for the life sciences. * %% * Copyright (C) 2007 - 2017 Fiji developers. * %% * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/gpl-2.0.html>. * #L% */ package spim.vecmath; /* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ /** * A 4-element vector represented by double-precision floating point x,y,z,w * coordinates. * */ public class Vector4d extends Tuple4d implements java.io.Serializable { // Compatible with 1.1 static final long serialVersionUID = 3938123424117448700L; /** * Constructs and initializes a Vector4d from the specified xyzw * coordinates. * * @param x * the x coordinate * @param y * the y coordinate * @param z * the z coordinate * @param w * the w coordinate */ public Vector4d( double x, double y, double z, double w ) { super( x, y, z, w ); } /** * Constructs and initializes a Vector4d from the coordinates contained in * the array. * * @param v * the array of length 4 containing xyzw in order */ public Vector4d( double[] v ) { super( v ); } /** * Constructs and initializes a Vector4d from the specified Vector4d. * * @param v1 * the Vector4d containing the initialization x y z w data */ public Vector4d( Vector4d v1 ) { super( v1 ); } /** * Constructs and initializes a Vector4d from the specified Vector4f. * * @param v1 * the Vector4f containing the initialization x y z w data */ public Vector4d( Vector4f v1 ) { super( v1 ); } /** * Constructs and initializes a Vector4d from the specified Tuple4f. * * @param t1 * the Tuple4f containing the initialization x y z w data */ public Vector4d( Tuple4f t1 ) { super( t1 ); } /** * Constructs and initializes a Vector4d from the specified Tuple4d. * * @param t1 * the Tuple4d containing the initialization x y z w data */ public Vector4d( Tuple4d t1 ) { super( t1 ); } /** * Constructs and initializes a Vector4d from the specified Tuple3d. The * x,y,z components of this vector are set to the corresponding components * of tuple t1. The w component of this vector is set to 0. * * @param t1 * the tuple to be copied * * @since vecmath 1.2 */ public Vector4d( Tuple3d t1 ) { super( t1.x, t1.y, t1.z, 0.0 ); } /** * Constructs and initializes a Vector4d to (0,0,0,0). */ public Vector4d() { super(); } /** * Sets the x,y,z components of this vector to the corresponding components * of tuple t1. The w component of this vector is set to 0. * * @param t1 * the tuple to be copied * * @since vecmath 1.2 */ public final void set( Tuple3d t1 ) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = 0.0; } /** * Returns the length of this vector. * * @return the length of this vector */ public final double length() { return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); } /** * Returns the squared length of this vector. * * @return the squared length of this vector */ public final double lengthSquared() { return ( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); } /** * Returns the dot product of this vector and vector v1. * * @param v1 * the other vector * @return the dot product of this vector and vector v1 */ public final double dot( Vector4d v1 ) { return ( this.x * v1.x + this.y * v1.y + this.z * v1.z + this.w * v1.w ); } /** * Sets the value of this vector to the normalization of vector v1. * * @param v1 * the un-normalized vector */ public final void normalize( Vector4d v1 ) { double norm; norm = 1.0 / Math.sqrt( v1.x * v1.x + v1.y * v1.y + v1.z * v1.z + v1.w * v1.w ); this.x = v1.x * norm; this.y = v1.y * norm; this.z = v1.z * norm; this.w = v1.w * norm; } /** * Normalizes this vector in place. */ public final void normalize() { double norm; norm = 1.0 / Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); this.x *= norm; this.y *= norm; this.z *= norm; this.w *= norm; } /** * Returns the (4-space) angle in radians between this vector and the vector * parameter; the return value is constrained to the range [0,PI]. * * @param v1 * the other vector * @return the angle in radians in the range [0,PI] */ public final double angle( Vector4d v1 ) { double vDot = this.dot( v1 ) / ( this.length() * v1.length() ); if ( vDot < -1.0 ) vDot = -1.0; if ( vDot > 1.0 ) vDot = 1.0; return ( (double) ( Math.acos( vDot ) ) ); } }