/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
package org.royaldev.royalcommands.rcommands;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.royaldev.royalcommands.AuthorizationHandler.PermType;
import org.royaldev.royalcommands.MessageColor;
import org.royaldev.royalcommands.RUtils;
import org.royaldev.royalcommands.RoyalCommands;
@ReflectCommand
public class CmdSetArmor extends BaseCommand {
public CmdSetArmor(final RoyalCommands instance, final String name) {
super(instance, name, true);
}
@Override
public boolean runCommand(final CommandSender cs, final Command cmd, final String label, final String[] args) {
if (args.length < 1) {
cs.sendMessage(cmd.getDescription());
return false;
}
if (!(cs instanceof Player)) {
cs.sendMessage(MessageColor.NEGATIVE + "This command is only available to players!");
return true;
}
final Player p;
if (args.length > 1) {
if (!this.ah.isAuthorized(cs, cmd, PermType.OTHERS)) {
RUtils.dispNoPerms(cs);
return true;
}
p = this.plugin.getServer().getPlayer(args[1]);
if (p == null || this.plugin.isVanished(p, cs)) {
cs.sendMessage(MessageColor.NEGATIVE + "That player does not exist!");
return true;
}
if (this.ah.isAuthorized(p, cmd, PermType.EXEMPT)) {
cs.sendMessage(MessageColor.NEGATIVE + "You can't modify that player's armor!");
return true;
}
} else p = (Player) cs;
String set = args[0];
ItemStack[] diamond = new ItemStack[]{new ItemStack(Material.DIAMOND_BOOTS), new ItemStack(Material.DIAMOND_LEGGINGS), new ItemStack(Material.DIAMOND_CHESTPLATE), new ItemStack(Material.DIAMOND_HELMET)};
ItemStack[] gold = new ItemStack[]{new ItemStack(Material.GOLD_BOOTS), new ItemStack(Material.GOLD_LEGGINGS), new ItemStack(Material.GOLD_CHESTPLATE), new ItemStack(Material.GOLD_HELMET)};
ItemStack[] iron = new ItemStack[]{new ItemStack(Material.IRON_BOOTS), new ItemStack(Material.IRON_LEGGINGS), new ItemStack(Material.IRON_CHESTPLATE), new ItemStack(Material.IRON_HELMET)};
ItemStack[] leather = new ItemStack[]{new ItemStack(Material.LEATHER_BOOTS), new ItemStack(Material.LEATHER_LEGGINGS), new ItemStack(Material.LEATHER_CHESTPLATE), new ItemStack(Material.LEATHER_HELMET)};
ItemStack[] chain = new ItemStack[]{new ItemStack(Material.CHAINMAIL_BOOTS), new ItemStack(Material.CHAINMAIL_LEGGINGS), new ItemStack(Material.CHAINMAIL_CHESTPLATE), new ItemStack(Material.CHAINMAIL_HELMET)};
ItemStack[] none = new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)};
if (set.equalsIgnoreCase("diamond")) {
if (!this.ah.isAuthorized(cs, "rcmds.setarmor.diamond")) {
cs.sendMessage(MessageColor.NEGATIVE + "You don't have permission for that type of material!");
return true;
} else {
p.getInventory().setArmorContents(diamond);
cs.sendMessage(MessageColor.POSITIVE + "Armor was set to " + set + ".");
return true;
}
} else if (set.equalsIgnoreCase("gold")) {
if (!this.ah.isAuthorized(cs, "rcmds.setarmor.gold")) {
cs.sendMessage(MessageColor.NEGATIVE + "You don't have permission for that type of material!");
return true;
} else {
p.getInventory().setArmorContents(gold);
cs.sendMessage(MessageColor.POSITIVE + "Armor was set to " + set + ".");
return true;
}
} else if (set.equalsIgnoreCase("iron")) {
if (!this.ah.isAuthorized(cs, "rcmds.setarmor.iron")) {
cs.sendMessage(MessageColor.NEGATIVE + "You don't have permission for that type of material!");
return true;
} else {
p.getInventory().setArmorContents(iron);
cs.sendMessage(MessageColor.POSITIVE + "Armor was set to " + set + ".");
return true;
}
} else if (set.equalsIgnoreCase("leather")) {
if (!this.ah.isAuthorized(cs, "rcmds.setarmor.leather")) {
cs.sendMessage(MessageColor.NEGATIVE + "You don't have permission for that type of material!");
return true;
} else {
p.getInventory().setArmorContents(leather);
cs.sendMessage(MessageColor.POSITIVE + "Armor was set to " + set + ".");
return true;
}
} else if (set.equalsIgnoreCase("chain")) {
if (!this.ah.isAuthorized(cs, "rcmds.setarmor.chain")) {
cs.sendMessage(MessageColor.NEGATIVE + "You don't have permission for that type of material!");
return true;
} else {
p.getInventory().setArmorContents(chain);
p.sendMessage(MessageColor.POSITIVE + "Armor was set to " + set + ".");
return true;
}
} else if (set.equalsIgnoreCase("none")) {
if (!this.ah.isAuthorized(cs, "rcmds.setarmor.none")) {
cs.sendMessage(MessageColor.NEGATIVE + "You don't have permission for that type of material!");
return true;
} else {
p.getInventory().setArmorContents(none);
cs.sendMessage(MessageColor.POSITIVE + "Armor was cleared.");
return true;
}
} else {
cs.sendMessage(MessageColor.NEGATIVE + "The armor type must be diamond, gold, iron, leather, chain, or none.");
return true;
}
}
}