/*
* PacketWrapper - Contains wrappers for each packet in Minecraft.
* Copyright (C) 2012 Kristian S. Stangeland
*
* This program is free software; you can redistribute it and/or modify it under the terms of the
* GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program;
* if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
*/
package org.royaldev.royalcommands.protocol.packets;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.events.PacketContainer;
import org.bukkit.inventory.ItemStack;
public class WrapperPlayServerWindowItems extends AbstractPacket {
public static final PacketType TYPE = PacketType.Play.Server.WINDOW_ITEMS;
public WrapperPlayServerWindowItems() {
super(new PacketContainer(WrapperPlayServerWindowItems.TYPE), WrapperPlayServerWindowItems.TYPE);
this.handle.getModifier().writeDefaults();
}
public WrapperPlayServerWindowItems(PacketContainer packet) {
super(packet, WrapperPlayServerWindowItems.TYPE);
}
/**
* Retrieve the items in the inventory indexed by slot index.
*
* @return The items that will fill the inventory.
*/
public ItemStack[] getItems() {
return this.handle.getItemArrayModifier().read(0);
}
/**
* Set the items in the inventory indexed by slot index.
*
* @param value - new value.
*/
public void setItems(ItemStack[] value) {
this.handle.getItemArrayModifier().write(0, value);
}
/**
* Retrieve the ID of the window which is being updated.
* <p/>
* Use 0 for the player inventory.
*
* @return The current Window id
*/
public byte getWindowId() {
return this.handle.getIntegers().read(0).byteValue();
}
/**
* Set the ID of the window which is being updated.
* <p/>
* Use 0 for the player inventory.
*
* @param value - new value.
*/
public void setWindowId(byte value) {
this.handle.getIntegers().write(0, (int) value);
}
}