/*******************************************************************************
* Copyright (c) 2006-2012
* Software Technology Group, Dresden University of Technology
* DevBoost GmbH, Berlin, Amtsgericht Charlottenburg, HRB 140026
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Software Technology Group - TU Dresden, Germany;
* DevBoost GmbH - Berlin, Germany
* - initial API and implementation
******************************************************************************/
/**
* <copyright>
* </copyright>
*
* $Id$
*/
package org.oasisopen.names.tc.opendocument.xmlns.text;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.eclipse.emf.common.util.Enumerator;
/**
* <!-- begin-user-doc -->
* A representation of the literals of the enumeration '<em><b>Presentation Effects</b></em>',
* and utility methods for working with them.
* <!-- end-user-doc -->
* @see org.oasisopen.names.tc.opendocument.xmlns.text.TextPackage#getPresentationEffects()
* @model extendedMetaData="name='presentationEffects'"
* @generated
*/
public enum PresentationEffects implements Enumerator {
/**
* The '<em><b>None</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #NONE_VALUE
* @generated
* @ordered
*/
NONE(0, "none", "none"),
/**
* The '<em><b>Fade</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #FADE_VALUE
* @generated
* @ordered
*/
FADE(1, "fade", "fade"),
/**
* The '<em><b>Move</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #MOVE_VALUE
* @generated
* @ordered
*/
MOVE(2, "move", "move"),
/**
* The '<em><b>Stripes</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #STRIPES_VALUE
* @generated
* @ordered
*/
STRIPES(3, "stripes", "stripes"),
/**
* The '<em><b>Open</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #OPEN_VALUE
* @generated
* @ordered
*/
OPEN(4, "open", "open"),
/**
* The '<em><b>Close</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #CLOSE_VALUE
* @generated
* @ordered
*/
CLOSE(5, "close", "close"),
/**
* The '<em><b>Dissolve</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #DISSOLVE_VALUE
* @generated
* @ordered
*/
DISSOLVE(6, "dissolve", "dissolve"),
/**
* The '<em><b>Wavyline</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #WAVYLINE_VALUE
* @generated
* @ordered
*/
WAVYLINE(7, "wavyline", "wavyline"),
/**
* The '<em><b>Random</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #RANDOM_VALUE
* @generated
* @ordered
*/
RANDOM(8, "random", "random"),
/**
* The '<em><b>Lines</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #LINES_VALUE
* @generated
* @ordered
*/
LINES(9, "lines", "lines"),
/**
* The '<em><b>Laser</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #LASER_VALUE
* @generated
* @ordered
*/
LASER(10, "laser", "laser"),
/**
* The '<em><b>Appear</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #APPEAR_VALUE
* @generated
* @ordered
*/
APPEAR(11, "appear", "appear"),
/**
* The '<em><b>Hide</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #HIDE_VALUE
* @generated
* @ordered
*/
HIDE(12, "hide", "hide"),
/**
* The '<em><b>Move Short</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #MOVE_SHORT_VALUE
* @generated
* @ordered
*/
MOVE_SHORT(13, "moveShort", "move-short"),
/**
* The '<em><b>Checkerboard</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #CHECKERBOARD_VALUE
* @generated
* @ordered
*/
CHECKERBOARD(14, "checkerboard", "checkerboard"),
/**
* The '<em><b>Rotate</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #ROTATE_VALUE
* @generated
* @ordered
*/
ROTATE(15, "rotate", "rotate"),
/**
* The '<em><b>Stretch</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #STRETCH_VALUE
* @generated
* @ordered
*/
STRETCH(16, "stretch", "stretch");
/**
* The '<em><b>None</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>None</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #NONE
* @model name="none"
* @generated
* @ordered
*/
public static final int NONE_VALUE = 0;
/**
* The '<em><b>Fade</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Fade</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #FADE
* @model name="fade"
* @generated
* @ordered
*/
public static final int FADE_VALUE = 1;
/**
* The '<em><b>Move</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Move</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #MOVE
* @model name="move"
* @generated
* @ordered
*/
public static final int MOVE_VALUE = 2;
/**
* The '<em><b>Stripes</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Stripes</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #STRIPES
* @model name="stripes"
* @generated
* @ordered
*/
public static final int STRIPES_VALUE = 3;
/**
* The '<em><b>Open</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Open</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #OPEN
* @model name="open"
* @generated
* @ordered
*/
public static final int OPEN_VALUE = 4;
/**
* The '<em><b>Close</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Close</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #CLOSE
* @model name="close"
* @generated
* @ordered
*/
public static final int CLOSE_VALUE = 5;
/**
* The '<em><b>Dissolve</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Dissolve</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #DISSOLVE
* @model name="dissolve"
* @generated
* @ordered
*/
public static final int DISSOLVE_VALUE = 6;
/**
* The '<em><b>Wavyline</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Wavyline</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #WAVYLINE
* @model name="wavyline"
* @generated
* @ordered
*/
public static final int WAVYLINE_VALUE = 7;
/**
* The '<em><b>Random</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Random</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #RANDOM
* @model name="random"
* @generated
* @ordered
*/
public static final int RANDOM_VALUE = 8;
/**
* The '<em><b>Lines</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Lines</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #LINES
* @model name="lines"
* @generated
* @ordered
*/
public static final int LINES_VALUE = 9;
/**
* The '<em><b>Laser</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Laser</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #LASER
* @model name="laser"
* @generated
* @ordered
*/
public static final int LASER_VALUE = 10;
/**
* The '<em><b>Appear</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Appear</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #APPEAR
* @model name="appear"
* @generated
* @ordered
*/
public static final int APPEAR_VALUE = 11;
/**
* The '<em><b>Hide</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Hide</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #HIDE
* @model name="hide"
* @generated
* @ordered
*/
public static final int HIDE_VALUE = 12;
/**
* The '<em><b>Move Short</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Move Short</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #MOVE_SHORT
* @model name="moveShort" literal="move-short"
* @generated
* @ordered
*/
public static final int MOVE_SHORT_VALUE = 13;
/**
* The '<em><b>Checkerboard</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Checkerboard</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #CHECKERBOARD
* @model name="checkerboard"
* @generated
* @ordered
*/
public static final int CHECKERBOARD_VALUE = 14;
/**
* The '<em><b>Rotate</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Rotate</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #ROTATE
* @model name="rotate"
* @generated
* @ordered
*/
public static final int ROTATE_VALUE = 15;
/**
* The '<em><b>Stretch</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>Stretch</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #STRETCH
* @model name="stretch"
* @generated
* @ordered
*/
public static final int STRETCH_VALUE = 16;
/**
* An array of all the '<em><b>Presentation Effects</b></em>' enumerators.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private static final PresentationEffects[] VALUES_ARRAY =
new PresentationEffects[] {
NONE,
FADE,
MOVE,
STRIPES,
OPEN,
CLOSE,
DISSOLVE,
WAVYLINE,
RANDOM,
LINES,
LASER,
APPEAR,
HIDE,
MOVE_SHORT,
CHECKERBOARD,
ROTATE,
STRETCH,
};
/**
* A public read-only list of all the '<em><b>Presentation Effects</b></em>' enumerators.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static final List<PresentationEffects> VALUES = Collections.unmodifiableList(Arrays.asList(VALUES_ARRAY));
/**
* Returns the '<em><b>Presentation Effects</b></em>' literal with the specified literal value.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static PresentationEffects get(String literal) {
for (int i = 0; i < VALUES_ARRAY.length; ++i) {
PresentationEffects result = VALUES_ARRAY[i];
if (result.toString().equals(literal)) {
return result;
}
}
return null;
}
/**
* Returns the '<em><b>Presentation Effects</b></em>' literal with the specified name.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static PresentationEffects getByName(String name) {
for (int i = 0; i < VALUES_ARRAY.length; ++i) {
PresentationEffects result = VALUES_ARRAY[i];
if (result.getName().equals(name)) {
return result;
}
}
return null;
}
/**
* Returns the '<em><b>Presentation Effects</b></em>' literal with the specified integer value.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static PresentationEffects get(int value) {
switch (value) {
case NONE_VALUE: return NONE;
case FADE_VALUE: return FADE;
case MOVE_VALUE: return MOVE;
case STRIPES_VALUE: return STRIPES;
case OPEN_VALUE: return OPEN;
case CLOSE_VALUE: return CLOSE;
case DISSOLVE_VALUE: return DISSOLVE;
case WAVYLINE_VALUE: return WAVYLINE;
case RANDOM_VALUE: return RANDOM;
case LINES_VALUE: return LINES;
case LASER_VALUE: return LASER;
case APPEAR_VALUE: return APPEAR;
case HIDE_VALUE: return HIDE;
case MOVE_SHORT_VALUE: return MOVE_SHORT;
case CHECKERBOARD_VALUE: return CHECKERBOARD;
case ROTATE_VALUE: return ROTATE;
case STRETCH_VALUE: return STRETCH;
}
return null;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private final int value;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private final String name;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private final String literal;
/**
* Only this class can construct instances.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private PresentationEffects(int value, String name, String literal) {
this.value = value;
this.name = name;
this.literal = literal;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public int getValue() {
return value;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public String getName() {
return name;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public String getLiteral() {
return literal;
}
/**
* Returns the literal value of the enumerator, which is its string representation.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public String toString() {
return literal;
}
} //PresentationEffects