/* * Copyright (c) CovertJaguar, 2014 http://railcraft.info * * This code is the property of CovertJaguar * and may only be used with explicit written * permission unless otherwise specified on the * license page at http://railcraft.info/wiki/info:license. */ package mods.railcraft.client.particles; import net.minecraft.client.particle.*; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.BlockLiquid; import net.minecraft.block.material.Material; import net.minecraft.util.MathHelper; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityDropParticleFX extends EntityFX { /** * The height of the current bob */ private int bobTimer; public EntityDropParticleFX(World world, double x, double y, double z, float particleRed, float particleGreen, float particleBlue) { super(world, x, y, z, 0.0D, 0.0D, 0.0D); this.motionX = this.motionY = this.motionZ = 0.0D; this.particleRed = particleRed; this.particleGreen = particleGreen; this.particleBlue = particleBlue; this.setParticleTextureIndex(113); this.setSize(0.01F, 0.01F); this.particleGravity = 0.06F; this.bobTimer = 40; this.particleMaxAge = (int) (64.0D / (Math.random() * 0.8D + 0.2D)); this.motionX = this.motionY = this.motionZ = 0.0D; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= (double) this.particleGravity; if (this.bobTimer-- > 0) { this.motionX *= 0.02D; this.motionY *= 0.02D; this.motionZ *= 0.02D; this.setParticleTextureIndex(113); } else this.setParticleTextureIndex(112); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.particleMaxAge-- <= 0) this.setDead(); if (this.onGround) { this.setParticleTextureIndex(114); this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } Material material = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)).getMaterial(); if (material.isLiquid() || material.isSolid()) { double d0 = (double) ((float) (MathHelper.floor_double(this.posY) + 1) - BlockLiquid.getLiquidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))); if (this.posY < d0) this.setDead(); } } }