// Date: 4/14/2013 9:50:59 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package net.minecraft.src; public class ModelModel extends ModelBase { //fields ModelRenderer buffer; public ModelModel() { textureWidth = 64; textureHeight = 32; setTextureOffset("buffer.bumper2", 31, 14); setTextureOffset("buffer.bumper1", 31, 14); setTextureOffset("buffer.baseSmall", 27, 1); setTextureOffset("buffer.baseBig", 1, 1); setTextureOffset("buffer.boardR1", 1, 16); setTextureOffset("buffer.boardR2", 1, 24); setTextureOffset("buffer.boardW", 15, 16); buffer = new ModelRenderer(this, "buffer"); buffer.setRotationPoint(0F, 0F, 0F); setRotation(buffer, 0F, 0F, 0F); buffer.mirror = true; buffer.addBox("bumper2", 3F, -1F, -5F, 2, 2, 1); buffer.addBox("bumper1", -5F, -1F, -5F, 2, 2, 1); buffer.addBox("baseSmall", -3F, -8F, 1F, 6, 7, 4); buffer.addBox("baseBig", -4F, -8F, -3F, 8, 9, 4); buffer.addBox("boardR1", -6F, -2F, -4F, 4, 4, 2); buffer.addBox("boardR2", 2F, -2F, -4F, 4, 4, 2); buffer.addBox("boardW", -2F, -2F, -4F, 4, 4, 2); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5); buffer.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5); } }