// Date: 12/19/2013 4:57:46 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package net.minecraft.src; public class ModelNew extends ModelBase { //fields ModelRenderer loco; public ModelNew() { textureWidth = 128; textureHeight = 64; setTextureOffset("loco.wheels", 1, 23); setTextureOffset("loco.frame", 1, 1); setTextureOffset("loco.boiler", 68, 38); setTextureOffset("loco.cab", 81, 8); setTextureOffset("loco.cowcatcher", 1, 43); setTextureOffset("loco.stack", 47, 43); setTextureOffset("loco.dome", 21, 43); setTextureOffset("loco.jar1", 28, 52); setTextureOffset("loco.jar2", 28, 52); setTextureOffset("loco.jar3", 28, 52); setTextureOffset("loco.jar4", 28, 52); setTextureOffset("loco.pipe1", 45, 53); setTextureOffset("loco.pipe2", 45, 53); setTextureOffset("loco.pipe3", 45, 53); setTextureOffset("loco.pipe4", 45, 53); loco = new ModelRenderer(this, "loco"); loco.setRotationPoint(0F, 0F, 0F); setRotation(loco, 0F, 0F, 0F); loco.mirror = true; loco.addBox("wheels", -20F, -5F, -16F, 23, 2, 16); loco.addBox("frame", -21F, -7F, -17F, 25, 2, 18); loco.addBox("boiler", -20F, -17F, -14F, 16, 10, 12); loco.addBox("cab", -4F, -19F, -16F, 7, 12, 16); loco.addBox("cowcatcher", -22F, -8F, -13F, 3, 5, 10); loco.addBox("stack", -17F, -22F, -10F, 4, 5, 4); loco.addBox("dome", -11F, -19F, -11F, 6, 2, 6); loco.addBox("jar1", -10F, -13F, -4F, 4, 6, 4); loco.addBox("jar2", -10F, -13F, -16F, 4, 6, 4); loco.addBox("jar3", -15F, -13F, -4F, 4, 6, 4); loco.addBox("jar4", -15F, -13F, -16F, 4, 6, 4); loco.addBox("pipe1", -9F, -16F, -3F, 2, 3, 2); loco.addBox("pipe2", -9F, -16F, -15F, 2, 3, 2); loco.addBox("pipe3", -14F, -16F, -3F, 2, 3, 2); loco.addBox("pipe4", -14F, -16F, -15F, 2, 3, 2); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5); loco.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5); } }