//The MIT License
//
//Copyright (c) 2009 nodchip
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in
//all copies or substantial portions of the Software.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//THE SOFTWARE.
package tv.dyndns.kishibe.qmaclone.server;
import java.util.ArrayList;
import java.util.List;
import tv.dyndns.kishibe.qmaclone.client.packet.PacketPlayerAction;
import tv.dyndns.kishibe.qmaclone.client.packet.PacketPlayerSummary;
import tv.dyndns.kishibe.qmaclone.client.packet.PacketResult;
public class PlayerStatus {
private static final String LEVEL_DROP = "(落)";
private PacketPlayerSummary playerSummary;
private String answer;
private boolean answered = false;
private int score;
private int playerId;
private int playerListId;
private int sessionId;
private int timeRemain;
private boolean requestStartingGame = false;
private int rank;
private int rating;
private boolean human;
private int skipCount;
private String greeting;
private String imageFileName;
private List<PacketPlayerAction> list = new ArrayList<PacketPlayerAction>();
private int tempRanking;
private int classLevel;
private int userCode;
private int volatility;
private int newRating;
private int newVolatility;
private int humanRank;
private int playCount;
private int numberOfConsecutiveTimeUp;
public PlayerStatus(PacketPlayerSummary playerSummary, int playerId, int playerListId,
int sessionId, boolean isHuman, String greeting, String imageFileName, int classLevel,
int rating, int userCode, int volatility, int playCount) {
this.playerSummary = playerSummary;
this.playerId = playerId;
this.playerListId = playerListId;
this.sessionId = sessionId;
this.skipCount = 3;
this.human = isHuman;
this.greeting = greeting;
this.imageFileName = imageFileName;
this.classLevel = classLevel;
this.rating = rating;
this.userCode = userCode;
this.setVolatility(volatility);
this.playCount = playCount;
}
public void clearAnswer() {
answer = null;
answered = false;
++numberOfConsecutiveTimeUp;
}
public void setAnswer(String answer, int timeRemain) {
if (answered) {
return;
}
this.answer = answer;
this.answered = true;
this.timeRemain = timeRemain;
this.numberOfConsecutiveTimeUp = 0;
}
public boolean isAnswered() {
return answered;
}
public String getAnswer() {
return answer;
}
public boolean isCorrect(String answer[]) {
if (this.answer == null) {
return false;
}
for (String tempAnswer : answer) {
if (this.answer.equals(tempAnswer)) {
return true;
}
}
return false;
}
public int getTimeRemain() {
return timeRemain;
}
public void pushPlayerAction(PacketPlayerAction playerAction) {
if (list == null) {
list = new ArrayList<PacketPlayerAction>();
}
list.add(playerAction);
}
public List<PacketPlayerAction> popPlayerAction() {
List<PacketPlayerAction> playerAction = list;
list = null;
return playerAction;
}
public void setRequestStartingGame() {
requestStartingGame = true;
}
public boolean isRequestStartingGame() {
return requestStartingGame;
}
public void incSkipCount() {
++skipCount;
}
public void clearSkipCount() {
skipCount = 0;
}
public boolean shouldBeDropped() {
return skipCount >= 1 || numberOfConsecutiveTimeUp >= 4;
}
public int getSessionId() {
return sessionId;
}
public int getPlayerId() {
return playerId;
}
public int getPlayerListId() {
return playerListId;
}
public PacketPlayerSummary getPlayerSummary() {
return playerSummary;
}
/**
* 回線落ち扱いにする
*/
public void drop() {
human = false;
playerSummary.level = LEVEL_DROP;
}
public boolean isHuman() {
return human;
}
public void addScore(int score) {
this.score += score;
}
public int getScore() {
return score;
}
public void setRating(int rating) {
this.rating = rating;
}
public int getRating() {
return rating;
}
public void setRank(int rank) {
this.rank = rank;
}
public PacketResult toResult() {
PacketResult result = new PacketResult();
result.playerSummary = playerSummary;
result.playerId = playerId;
result.playerListId = playerListId;
result.rank = rank;
result.score = score;
result.sessionId = sessionId;
result.imageFileName = imageFileName;
result.newRating = newRating;
result.newVolatility = newVolatility;
return result;
}
public String getGreeting() {
return greeting;
}
public String getImageFileName() {
return imageFileName;
}
public void setTempRanking(int tempRanking) {
this.tempRanking = tempRanking;
}
public int getTempRanking() {
return tempRanking;
}
public int getClassLevel() {
return classLevel;
}
public int getUserCode() {
return userCode;
}
public int getVolatility() {
return volatility;
}
public void setVolatility(int volatility) {
this.volatility = volatility;
}
public int getNewRating() {
return newRating;
}
public void setNewRating(int newRating) {
this.newRating = newRating;
}
public int getNewVolatility() {
return newVolatility;
}
public void setNewVolatility(int newVolatility) {
this.newVolatility = newVolatility;
}
public int getHumanRank() {
return humanRank;
}
public void setHumanRank(int humanRank) {
this.humanRank = humanRank;
}
public int getPlayCount() {
return playCount;
}
}