package tv.dyndns.kishibe.qmaclone.client.game.accuracyrate;
import tv.dyndns.kishibe.qmaclone.client.packet.PacketProblemMinimum;
public class AccuracyRateNormalizerYontaku implements AccuracyRateNormalizable {
@Override
public double normalize(PacketProblemMinimum problem) {
int good = problem.good;
int bad = problem.bad;
if (good == 0 && bad == 0) {
return -1;
}
double rate = good / (double) (good + bad);
// 25% -> 0%
rate -= 0.25;
rate *= 1.0 / 0.75;
rate = Math.max(0.0, rate);
rate = Math.min(1.0, rate);
return rate;
}
}