/** * Copyright (c) 2012, Andy Janata * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.socialgamer.cah.data; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.HashSet; import java.util.List; import java.util.Set; /** * Deck of White Cards. * * This class is thread-safe. * * @author Andy Janata (ajanata@socialgamer.net) */ public class WhiteDeck { private final List<WhiteCard> deck; private final List<WhiteCard> discard; private int lastBlankCardId = -1; /** * Create a new white card deck, loading the cards from the database and shuffling them. */ public WhiteDeck(final Collection<CardSet> cardSets, final int numBlanks) { final Set<WhiteCard> allCards = new HashSet<WhiteCard>(); for (final CardSet cardSet : cardSets) { allCards.addAll(cardSet.getWhiteCards()); } deck = new ArrayList<WhiteCard>(allCards); for (int i = 0; i < numBlanks && i < GameOptions.MAX_BLANK_CARD_LIMIT; i++) { deck.add(createBlankCard()); } Collections.shuffle(deck); discard = new ArrayList<WhiteCard>(deck.size()); } /** * Get the next card from the top of deck. * * @return The next card. * @throws OutOfCardsException * There are no more cards in the deck. */ public synchronized WhiteCard getNextCard() throws OutOfCardsException { if (deck.size() == 0) { throw new OutOfCardsException(); } // we have an ArrayList here, so this is faster final WhiteCard card = deck.remove(deck.size() - 1); return card; } /** * Add a card to the discard pile. * * @param card * Card to add to discard pile. */ public synchronized void discard(final WhiteCard card) { if (card != null) { if (isBlankCard(card)) { // clear any player text ((BlankWhiteCard) card).clear(); } discard.add(card); } } /** * Shuffles the discard pile and puts the cards under the cards remaining in the deck. */ public synchronized void reshuffle() { Collections.shuffle(discard); deck.addAll(0, discard); discard.clear(); } /** * Creates a new blank card. * * @return A newly created blank card. */ private WhiteCard createBlankCard() { final WhiteCard blank = new BlankWhiteCard(--lastBlankCardId); return blank; } /** * Checks if a particular card is a blank card. * * @param card * Card to check. * @return True if the card is a blank card. */ public static boolean isBlankCard(final WhiteCard card) { return card instanceof BlankWhiteCard; } public synchronized int totalCount() { return deck.size() + discard.size(); } }