package openmods.stencil;
import net.minecraft.client.shader.Framebuffer;
public class FramebufferWithStencil extends FramebufferBase {
public boolean attachToFramebuffer(Framebuffer fbo, int format) {
if (isAllocated()) {
if (isDepthBufferUsed(fbo.depthBuffer) && isTextureUsed(fbo.framebufferTexture)) return true;
deallocate();
}
useExternalDepthBuffer(fbo.depthBuffer);
useExternalTexture(fbo.framebufferTexture);
allocateStencilBuffer(format, fbo.framebufferTextureWidth, fbo.framebufferTextureHeight);
if (!allocate()) {
deallocate();
return false;
}
return true;
}
}