package com.jared.mysticaltrinkets.client.particles; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class EntityActiveRitualFX extends EntityFX { /** the scale of the flame FX */ private float flameScale; private double field_70568_aq; private double field_70567_ar; private double field_70566_as; private double xPos; private double yPos; private double zPos; public EntityActiveRitualFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { super(par1World, par2, par4, par6, par8, par10, par12); this.motionX = this.motionX * 0.009999999776482582D + par8; this.motionY = this.motionY * 0.009999999776482582D + par10; this.motionZ = this.motionZ * 0.009999999776482582D + par12; this.field_70568_aq = this.posX = par2; this.field_70567_ar = this.posY = par4; this.field_70566_as = this.posZ = par6; double d6 = par2 + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F; d6 = par4 + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F; d6 = par6 + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F; this.flameScale = this.particleScale; this.particleTextureIndexX = 0; this.particleTextureIndexY = 2; this.particleRed = this.particleGreen = this.particleBlue = 1.0F; this.particleMaxAge = 40;// (int) (8.0D / (Math.random() * 0.4D + 0.1D)) // + 2; this.noClip = true; xPos = par2; yPos = par4; zPos = par6; } @Override public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f6 = (this.particleAge + par2) / this.particleMaxAge; this.particleScale = this.flameScale / (2.0F - f6 * f6 * 1F); par1Tessellator.draw(); Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("mysticaltrinkets:textures/particles/particles.png")); par1Tessellator.startDrawingQuads(); par1Tessellator.setBrightness(100);// make sure you have this!! super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); par1Tessellator.draw(); Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("textures/particle/particles.png")); par1Tessellator.startDrawingQuads(); } @Override public int getBrightnessForRender(float par1) { float f1 = (this.particleAge + par1) / this.particleMaxAge; if (f1 < 0.0F) { f1 = 0.0F; } if (f1 > 1.0F) { f1 = 1.0F; } int i = super.getBrightnessForRender(par1); int j = i & 255; int k = i >> 16 & 255; j += (int) (f1 * 15.0F * 16.0F); if (j > 240) { j = 240; } return j | k << 16; } /** * Gets how bright this entity is. */ @Override public float getBrightness(float par1) { float f1 = (this.particleAge + par1) / this.particleMaxAge; if (f1 < 0.0F) { f1 = 0.0F; } if (f1 > 1.0F) { f1 = 1.0F; } float f2 = super.getBrightness(par1); return f2 * f1 + (1.0F - f1); } /** * Called to update the entity's position/logic. */ // public void onUpdate() { // this.prevPosX = this.posX; // this.prevPosY = this.posY; // this.prevPosZ = this.posZ; // // if (this.particleAge++ >= this.particleMaxAge) { // this.setDead(); // } // // this.moveEntity(this.motionX, this.motionY, this.motionZ); // this.motionX *= 0.9599999785423279D; // this.motionY *= 0.9599999785423279D; // this.motionZ *= 0.9599999785423279D; // // if (this.onGround) { // this.motionX *= 0.699999988079071D; // this.motionZ *= 0.699999988079071D; // } // } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; float f = (float) this.particleAge / (float) this.particleMaxAge; f = 1.0F - f; float f1 = 1.0F * f; f1 *= f1; f1 *= f1; this.posX = this.field_70568_aq + this.motionX * f; this.posY = this.field_70567_ar + this.motionY * f - f1 / 1.2F; this.posZ = this.field_70566_as + this.motionZ * f; if (posX == xPos) { if (posY == yPos) { if (posZ == zPos) { this.setDead(); } } } if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } } }