/** * Interface for living entities * * @author */ public class LivingEntity extends BaseEntity { /** * Interface for living entities */ public LivingEntity() { } /** * Interface for living entities * * @param livingEntity */ public LivingEntity(OEntityLiving livingEntity) { super(livingEntity); } /** * Returns the entity we're wrapping. * * @return */ @Override public OEntityLiving getEntity() { return (OEntityLiving) entity; } /** * Returns the entity's health. * * @return health */ public int getHealth() { return getEntity().W; } /** * Increase entity health. * * @param health * amount of health to increase the players health with. */ public void increaseHealth(int health) { getEntity().c(health); } /** * Sets the entity's health. 20 = max health 1 = 1/2 heart 2 = 1 heart * * @param health */ public void setHealth(int health) { if (health < -1) health = -1; if (health > 20) health = 20; getEntity().W = health; } /** * Get the amount of ticks this entity is dead. 20 ticks per second. * * @return */ public int getDeathTicks() { return getEntity().ab; } /** * Set the amount of ticks this entity is dead. 20 ticks per second. * * @param ticks */ public void setDeathTicks(int ticks) { getEntity().ab = ticks; } /** * Get the amount of ticks this entity will not take damage. (unless it * heals) 20 ticks per second. * * @return */ public int getBaseNoDamageTicks() { return getEntity().C; } /** * Set the amount of ticks this entity will not take damage. (until it * heals) 20 ticks per second. * * @param ticks */ public void setBaseNoDamageTicks(int ticks) { getEntity().C = ticks; } /** * Get the current maximum damage taken during this NoDamageTime * * @return */ public int getLastDamage() { return getEntity().as; } /** * Set the current maximum damage taken during this NoDamageTime (if any * damage is higher than this number the difference will be added) * * @param amount */ public void setLastDamage(int amount) { getEntity().as = amount; } }