/**
* File name: UtilsActor.java
* Version: 1.0
* Date: @date 13:16:33
* Author: Sawan J. Kapai Harpalani
* Copyright: Copyright 200X Sawan J. Kapai Harpalani
*
* This file is part of Math Attack.
*
* Math Attack is free software: you can redistribute it
* and/or modify it under the terms of the GNU General
* Public License as published by the Free Software
* Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Math Attack is distributed in the hope that it will
* be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General
* Public License along with Math Attack. If not, see
* http://www.gnu.org/licenses/.
*/
package com.sawan.mathattack.utils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Touchable;
// TODO: Auto-generated Javadoc
/**
* The Class UtilsActor.
*/
public class UtilsActor {
/**
* Get the rectangle of an actor from its current position and size.
*
* @param actor the actor
* @return the rectangle of actor
*/
public static Rectangle getRectangleOfActor(Actor actor) {
return new Rectangle(actor.getX(), actor.getY(), actor.getWidth(),
actor.getHeight());
}
/**
* Set touchable for multiple actors at once.
*
* @param touchable the touchable
* @param actors the actors
*/
public static void setTouchable(Touchable touchable, Actor... actors) {
for (Actor a : actors) {
a.setTouchable(touchable);
}
}
/**
* Set visible for multiple actors at once.
*
* @param isVisible the is visible
* @param actors the actors
*/
public static void setVisible(boolean isVisible, Actor... actors) {
for (Actor a : actors) {
a.setVisible(isVisible);
}
}
/**
* Set scale of multiple actors at once.
*
* @param sx the sx
* @param sy the sy
* @param actors the actors
*/
public static void setScale(float sx, float sy, Actor... actors) {
for (Actor a : actors) {
a.setScale(sx, sy);
}
}
/**
* Set size for multiple actors at once.
*
* @param w the w
* @param h the h
* @param actors the actors
*/
public static void setSize(float w, float h, Actor... actors) {
for (Actor a : actors) {
a.setSize(w, h);
}
}
}