/**
* File name: Text.java
* Version: 1.0
* Date: @date 13:15:54
* Author: Sawan J. Kapai Harpalani
* Copyright: Copyright 200X Sawan J. Kapai Harpalani
*
* This file is part of Math Attack.
*
* Math Attack is free software: you can redistribute it
* and/or modify it under the terms of the GNU General
* Public License as published by the Free Software
* Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Math Attack is distributed in the hope that it will
* be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General
* Public License along with Math Attack. If not, see
* http://www.gnu.org/licenses/.
*/
package com.sawan.mathattack.scene2d.ui;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.sawan.mathattack.scene2d.AbstractActorLight;
import com.sawan.mathattack.settings.AppSettings;
// TODO: Auto-generated Javadoc
/**
* The Class Text.
*/
public class Text extends AbstractActorLight {
/** The text. */
private String text = "";
/** The bit map font. */
private BitmapFont bitMapFont;
//
/** The original pos y. */
private float originalPosY;
/**
* Instantiates a new text.
*
* @param bitMapFont the bit map font
* @param width the width
* @param height the height
* @param DIPActive the DIP active
*/
public Text(BitmapFont bitMapFont, float width, float height,
boolean DIPActive) {
super(width, height, DIPActive);
this.bitMapFont = bitMapFont;
//
if (DIPActive) {
bitMapFont.setScale(AppSettings.getWorldSizeRatio());
}
}
/**
* Sets the bit map font.
*
* @param bitMapFont the bit map font
* @param DIPActive the DIP active
*/
public void setBitMapFont(BitmapFont bitMapFont, boolean DIPActive) {
this.bitMapFont = bitMapFont;
//
if (DIPActive) {
bitMapFont.setScale(AppSettings.getWorldSizeRatio());
}
}
/* (non-Javadoc)
* @see com.sawan.mathattack.scene2d.AbstractActorLight#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)
*/
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
//
drawText(batch);
}
/**
* Draw text.
*
* @param batch the batch
*/
private void drawText(SpriteBatch batch) {
if (bitMapFont != null) {
bitMapFont.draw(batch, text, getX(), getY());
}
}
/**
* Gets the text.
*
* @return the text
*/
public String getText() {
return text;
}
/**
* Sets the text.
*
* @param text the new text
*/
public void setText(String text) {
this.text = text;
}
/**
* Gets the bit map font.
*
* @return the bit map font
*/
public BitmapFont getBitMapFont() {
return bitMapFont;
}
/**
* Gets the original pos y.
*
* @return the original pos y
*/
public float getOriginalPosY() {
return originalPosY;
}
/**
* Sets the original pos y.
*
* @param originalPosY the new original pos y
*/
public void setOriginalPosY(float originalPosY) {
this.originalPosY = originalPosY;
}
}