package mhfc.net.client.model.weapon.huntinghorn; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelHHWarDrums extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; public ModelHHWarDrums() { textureWidth = 64; textureHeight = 64; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(-0.5F, 0F, -0.5F, 1, 10, 1); Shape1.setRotationPoint(0F, 2F, 0F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 19, 0); Shape2.addBox(-1F, -6F, -1F, 2, 9, 2); Shape2.setRotationPoint(0F, 0F, 0F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 39); Shape3.addBox(-2.5F, -11F, 1.5F, 5, 5, 1); Shape3.setRotationPoint(0F, 0F, 0F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 20); Shape4.addBox(-3.5F, -12F, -2F, 7, 7, 4); Shape4.setRotationPoint(-4F, 0F, 0F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 29, 0); Shape5.addBox(-1.5F, -3F, -1.5F, 3, 3, 3); Shape5.setRotationPoint(0F, 0F, 0F); Shape5.setTextureSize(64, 64); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 32); Shape6.addBox(-1F, 0F, -1F, 2, 3, 2); Shape6.setRotationPoint(0F, 11F, 0F); Shape6.setTextureSize(64, 64); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); Shape7 = new ModelRenderer(this, 0, 20); Shape7.addBox(0.5F, -12F, -2F, 7, 7, 4); Shape7.setRotationPoint(-1F, 0F, 0F); Shape7.setTextureSize(64, 64); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); Shape8 = new ModelRenderer(this, 0, 20); Shape8.addBox(-3.5F, -19F, -2F, 7, 7, 4); Shape8.setRotationPoint(0F, 0F, 0F); Shape8.setTextureSize(64, 64); Shape8.mirror = true; setRotation(Shape8, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5 , entity ); render(f5); } public void render(float f5) { Shape1.renderWithRotation(f5); Shape2.renderWithRotation(f5); Shape3.renderWithRotation(f5); Shape4.renderWithRotation(f5); Shape5.renderWithRotation(f5); Shape6.renderWithRotation(f5); Shape7.renderWithRotation(f5); Shape8.renderWithRotation(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e ) { super.setRotationAngles(f, f1, f2, f3, f4, f5, e); } }