package com.insane.illuminatedbows.blocks;
import com.insane.illuminatedbows.Config;
import com.insane.illuminatedbows.EntityIlluminatedArrow;
import com.insane.illuminatedbows.IlluminatedBows;
import com.insane.illuminatedbows.items.ItemBlockSlab;
import com.insane.illuminatedbows.items.ItemIlluminatedArrow;
import com.insane.illuminatedbows.items.ItemIlluminatedBlock;
import com.insane.illuminatedbows.items.ItemIlluminatedBow;
import com.insane.illuminatedbows.items.ItemIlluminatedStick;
import com.insane.illuminatedbows.items.ItemInertArrow;
import com.insane.illuminatedbows.items.ItemInertBow;
import com.insane.illuminatedbows.tile.TileIllumination;
import com.insane.illuminatedbows.util.ThermalExpansionUtil;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.oredict.OreDictionary;
public class IlluminatedBlocks {
public static Block illuminatedSapling;
public static Block illuminatedWood;
public static Block illuminatedLeaves;
public static Block illuminatedPlanks;
public static Block illuminatedStairs;
public static Block illuminatedBlock;
public static Block illuminatedSlab;
public static Block illuminatedFarmland;
public IlluminatedBlocks() {}
public static void preInit()
{
illuminatedBlock = new BlockIlluminatedBlock();
GameRegistry.registerBlock(illuminatedBlock, ItemIlluminatedBlock.class, "illuminatedBlock");
GameRegistry.registerTileEntity(TileIllumination.class, "illumination");
illuminatedSapling = new BlockIlluminatedSapling();
MinecraftForge.EVENT_BUS.register(illuminatedSapling);
GameRegistry.registerBlock(illuminatedSapling, "illuminatedSapling");
illuminatedWood = new BlockIlluminatedWood();
GameRegistry.registerBlock(illuminatedWood, "illuminatedWood");
illuminatedLeaves = new BlockIlluminatedLeaves();
GameRegistry.registerBlock(illuminatedLeaves, "illuminatedLeaves");
illuminatedPlanks = new BlockIlluminatedPlanks();
GameRegistry.registerBlock(illuminatedPlanks, "illuminatedPlanks");
illuminatedSlab = new BlockIlluminatedSlab(false);
GameRegistry.registerBlock(illuminatedSlab, ItemBlockSlab.class, "illuminatedSlab");
illuminatedStairs = new BlockIlluminatedStairs(illuminatedPlanks, 0);
GameRegistry.registerBlock(illuminatedStairs, "illuminatedStairs");
illuminatedFarmland = new BlockIlluminatedFarmland();
GameRegistry.registerBlock(illuminatedFarmland, "illuminatedFarmland");
}
}