package com.dsh105.holoapi.example; import com.dsh105.holoapi.HoloAPI; import com.dsh105.holoapi.api.Hologram; import com.dsh105.holoapi.api.HologramFactory; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.entity.PlayerDeathEvent; import org.bukkit.plugin.java.JavaPlugin; /** * Example: * - When a player dies, create a hologram at their death location * - This hologram will be removed after 30 seconds * <p/> * What you will achieve by following this: * - Knowledge of how to create a simple hologram with no persistence * - Knowledge of how to remove a hologram */ public class ExampleMain extends JavaPlugin implements Listener { @Override public void onEnable() { this.getServer().getPluginManager().registerEvents(this, this); } @EventHandler public void onDeath(PlayerDeathEvent event) { Player who = event.getEntity(); // Initiate the factory to build our new hologram final Hologram hologram = new HologramFactory(this) // This is where we want the hologram to be .withLocation(who.getLocation()) // This hologram will have two lines of text .withText("RIP " + who.getName(), "Better luck next time!") // We don't want this hologram to save to file, so we can set it to a simple hologram .withSimplicity(true) // Build the hologram. Also shows to all nearby players .build(); this.getServer().getScheduler().runTaskLater(this, new Runnable() { @Override public void run() { // Remove the hologram that was created above HoloAPI.getManager().stopTracking(hologram); } }, 20 * 30); } }