package com.dsh105.holoapi.example; import com.dsh105.holoapi.api.AnimatedHologram; import com.dsh105.holoapi.api.AnimatedHologramFactory; import com.dsh105.holoapi.image.AnimatedTextGenerator; import com.dsh105.holoapi.image.Frame; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import org.bukkit.plugin.java.JavaPlugin; /** * Example: * - This example adds one command - /animation * - This command creates an animated hologram consisting of three text frames * <p/> * What you will achieve by following this: * - Knowledge of how to create an animated hologram using frames of text */ public class ExampleMain extends JavaPlugin { @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (!(sender instanceof Player)) { sender.sendMessage("You can't do that!"); return true; } if (command.getName().equalsIgnoreCase("animation")) { // Create our animated text hologram // It will consist of three frames, each varying in line number. HoloAPI will automatically piece it together for you //Animations can have as many frames as you want AnimatedHologram h = new AnimatedHologramFactory(this) .withText(new AnimatedTextGenerator( new Frame(5, "First line, first frame", "Many lines", "Such wow"), // The first frame of the animation new Frame(10, "This frame is slightly longer", "And can have a different number of lines than the first"), // The second frame new Frame(15, "&sWow, such colours"))) // In this frame, HoloAPI's &s code is used to create a colourful display of text .build(); // As well as the methods that the Hologram class provides a few extra methods, such as: getNext(), getCurrent(), getFrames(), getFrame(int) // That's pretty much all there is to it return true; } return false; } }