package com.vapourdrive.harderstart.blocks;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import com.vapourdrive.harderstart.HS_ModInfo;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockFlint extends HS_BaseBlock
{
public BlockFlint()
{
super(Material.rock);
setBlockName(HS_BlockInfo.FlintName);
setBlockBounds(0.375F, 0.0F, 0.3125F, 0.625F, 0.0625F, 0.625F);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister register)
{
blockIcon = register.registerIcon(HS_ModInfo.RESOURSE_LOCATION + HS_BlockInfo.FlintName);
}
@Override
public boolean renderAsNormalBlock()
{
return false;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
return null;
}
@Override
public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
{
return true;
}
@Override
public Item getItemDropped(int meta, Random rand, int fortune)
{
return Items.flint;
}
@Override
public int quantityDropped(Random rand)
{
return 1;
}
/**
* You can "harvest" this without the need to punch it, just pick it up off
* the ground
*/
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float fx, float fy, float fz)
{
if (!player.inventory.addItemStackToInventory(new ItemStack(Items.flint, 1)))
{
this.dropBlockAsItem(world, x, y, z, 0, 1);
}
world.setBlockToAir(x, y, z);
return true;
}
}