/* * Copyright (C) 2013-2015 2048FX * Jose Pereda, Bruno Borges & Jens Deters * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.jpereda.game2048; import javafx.scene.input.KeyCode; /** * @author bruno.borges@oracle.com */ public enum Direction { UP(0, -1), RIGHT(1, 0), DOWN(0, 1), LEFT(-1, 0); private final int y; private final int x; Direction(int x, int y) { this.x = x; this.y = y; } public int getX() { return x; } public int getY() { return y; } @Override public String toString() { return "Direction{" + "y=" + y + ", x=" + x + '}' + name(); } public static Direction valueFor(KeyCode keyCode) { return valueOf(keyCode.name()); } }