/*
* Copyright (C) 2013-2015 2048FX
* Jose Pereda, Bruno Borges & Jens Deters
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.jpereda.game2048;
import javafx.scene.input.KeyCode;
/**
* @author bruno.borges@oracle.com
*/
public enum Direction {
UP(0, -1), RIGHT(1, 0), DOWN(0, 1), LEFT(-1, 0);
private final int y;
private final int x;
Direction(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
@Override
public String toString() {
return "Direction{" + "y=" + y + ", x=" + x + '}' + name();
}
public static Direction valueFor(KeyCode keyCode) {
return valueOf(keyCode.name());
}
}