/*
* Copyright (C) 2013-2015 2048FX
* Jose Pereda, Bruno Borges & Jens Deters
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.jpereda.game2048;
import javafx.application.Platform;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.image.Image;
public class DesktopPlatformProvider implements PlatformProvider {
@Override
public ObservableList<Image> getIcons() {
return FXCollections.<Image>observableArrayList(
new Image(Game2048.class.getResourceAsStream("ic_launcher.png")));
}
@Override
public BooleanProperty stopProperty() {
return new SimpleBooleanProperty();
}
@Override
public BooleanProperty pauseProperty() {
return new SimpleBooleanProperty();
}
@Override
public void exit(){
Platform.exit();
}
}