/* ExtraHardMode Server Plugin for Minecraft Copyright (C) 2012 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package me.ryanhamshire.ExtraHardMode; import org.bukkit.Chunk; import org.bukkit.Location; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import org.bukkit.entity.Zombie; public class RespawnZombieTask implements Runnable { private Location location; private Player player; public RespawnZombieTask(Location location, Player target) { this.location = location; this.player = target; } @Override public void run() { Chunk chunk = location.getChunk(); if(!chunk.isLoaded()) return; Zombie zombie = (Zombie)location.getWorld().spawnEntity(location, EntityType.ZOMBIE); zombie.setHealth(zombie.getHealth() / 2); //zombie has half normal zombie health EntityEventHandler.markLootLess(zombie); //this zombie will not drop loot (again) if(this.player != null && this.player.isOnline()) //zombie is still mad at the same player { zombie.setTarget(this.player); } } }