/*
ExtraHardMode Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.ExtraHardMode;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Zombie;
public class RespawnZombieTask implements Runnable {
private Location location;
private Player player;
public RespawnZombieTask(Location location, Player target)
{
this.location = location;
this.player = target;
}
@Override
public void run()
{
Chunk chunk = location.getChunk();
if(!chunk.isLoaded()) return;
Zombie zombie = (Zombie)location.getWorld().spawnEntity(location, EntityType.ZOMBIE);
zombie.setHealth(zombie.getHealth() / 2); //zombie has half normal zombie health
EntityEventHandler.markLootLess(zombie); //this zombie will not drop loot (again)
if(this.player != null && this.player.isOnline()) //zombie is still mad at the same player
{
zombie.setTarget(this.player);
}
}
}