/* ExtraHardMode Server Plugin for Minecraft Copyright (C) 2012 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package me.ryanhamshire.ExtraHardMode; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.entity.EnderDragon; import org.bukkit.entity.Entity; import org.bukkit.entity.EntityType; import org.bukkit.entity.Fireball; import org.bukkit.entity.Player; import org.bukkit.util.Vector; public class DragonAttackTask implements Runnable { private Player player; private Entity dragon; public DragonAttackTask(Entity dragon, Player player) { this.dragon = dragon; this.player = player; } @Override public void run() { if(this.dragon.isDead()) return; if(!this.player.isOnline()) return; World world = this.dragon.getWorld(); if(world != this.player.getWorld()) return; Location dragonLocation = this.dragon.getLocation(); Location targetLocation; if(ExtraHardMode.random(20)) { targetLocation = world.getHighestBlockAt(dragonLocation).getLocation(); } else { targetLocation = player.getLocation(); } Location offsetLocation = targetLocation.add( ExtraHardMode.randomNumberGenerator.nextInt(10) - 5, ExtraHardMode.randomNumberGenerator.nextInt(3) - 1, ExtraHardMode.randomNumberGenerator.nextInt(10) - 5); Vector vector = new Vector( offsetLocation.getX() - dragonLocation.getX(), offsetLocation.getY() - dragonLocation.getY(), offsetLocation.getZ() - dragonLocation.getZ()); Fireball fireball = (Fireball)world.spawnEntity(dragonLocation.subtract(0, 1, 0), EntityType.FIREBALL); fireball.setShooter((EnderDragon)this.dragon); fireball.setDirection(vector); } }