package org.dieubware.etts.view; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureWrap; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.scenes.scene2d.Actor; public class Background extends Actor { private int textureSize = 32; private Texture text; public Background() { super(); setX(0); setY(0); text = new Texture(Gdx.files.internal("earth.png")); text.setWrap(TextureWrap.Repeat, TextureWrap.Repeat); } @Override public void draw(SpriteBatch batch, float parentAlpha) { //super.draw(batch, parentAlpha); batch.setColor(1f,0.8f,0.8f,0.7f); batch.draw(text, 0, 0, text.getWidth() * 50, text.getHeight() * 50, 0, 50, 50, 0); } }