package org.dieubware.etts.model;
import org.dieubware.etts.Observable;
import com.badlogic.gdx.math.Rectangle;
public class Player extends Observable {
private Rectangle r;
private boolean direction = true;
public Player(float x, float y, float width, float height) {
this.r = new Rectangle(x,y,width,height);
}
public float x() {
return r.x;
}
public float y() {
return r.y;
}
public void x(float x) {
this.r.x = x;
setChanged();
notifyObservers();
}
public void y(float y) {
this.r.y = y;
setChanged();
notifyObservers();
}
public void pos(float x, float y) {
this.x(x);
this.y(y);
}
public Rectangle getR() {
return this.r;
}
public boolean getDirection() {
return direction;
}
public void setDirection(boolean b) {
this.direction = b;
}
}