package org.dieubware.etts;
import org.dieubware.etts.model.GameModel;
import org.dieubware.etts.view.GameScreen;
import com.badlogic.gdx.Gdx;
public class TimeManager {
private GameModel model;
private GameScreen screen;
private float time = 0f;
public TimeManager(GameModel model, GameScreen screen) {
this.model = model;
this.screen = screen;
}
public void manage(float delta) {
model.movePlayer(delta);
}
}