package org.dieubware.etts; import org.dieubware.etts.model.GameModel; import org.dieubware.etts.view.GameScreen; import com.badlogic.gdx.Gdx; public class TimeManager { private GameModel model; private GameScreen screen; private float time = 0f; public TimeManager(GameModel model, GameScreen screen) { this.model = model; this.screen = screen; } public void manage(float delta) { model.movePlayer(delta); } }