package de.slikey.effectlib.effect;
import de.slikey.effectlib.Effect;
import de.slikey.effectlib.EffectManager;
import de.slikey.effectlib.EffectType;
import de.slikey.effectlib.util.ParticleEffect;
import de.slikey.effectlib.util.RandomUtils;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
public class SmokeEffect extends Effect {
/**
* ParticleType of spawned particle
*/
public ParticleEffect particle = ParticleEffect.SMOKE_NORMAL;
public SmokeEffect(EffectManager effectManager) {
super(effectManager);
type = EffectType.REPEATING;
period = 1;
iterations = 300;
}
@Override
public void onRun() {
Location location = getLocation();
for (int i = 0; i < 20; i++) {
location.add(RandomUtils.getRandomCircleVector().multiply(RandomUtils.random.nextDouble() * 0.6d));
location.add(0, RandomUtils.random.nextFloat() * 2, 0);
display(particle, location);
}
}
}