package de.slikey.effectlib.effect; import de.slikey.effectlib.EffectManager; import de.slikey.effectlib.EffectType; import de.slikey.effectlib.util.RandomUtils; import org.bukkit.Effect; import org.bukkit.Location; import org.bukkit.entity.Entity; public class BleedEffect extends de.slikey.effectlib.Effect { /** * Play the Hurt Effect for the Player */ public boolean hurt = true; /** * Duration in ticks, the blood-particles take to despawn. * Not used anymore */ @Deprecated public int duration = 10; /** * Height of the blood spurt */ public double height = 1.75; /** * Color of blood. Default is red (152) */ public int color = 152; public BleedEffect(EffectManager effectManager) { super(effectManager); type = EffectType.REPEATING; period = 4; iterations = 25; } @Override public void onRun() { // Location to spawn the blood-item. Location location = getLocation(); location.add(0, RandomUtils.random.nextFloat() * height, 0); location.getWorld().playEffect(location, Effect.STEP_SOUND, color); Entity entity = getEntity(); if (hurt && entity != null) { entity.playEffect(org.bukkit.EntityEffect.HURT); } } }