package de.slikey.effectlib.effect;
import de.slikey.effectlib.Effect;
import de.slikey.effectlib.EffectManager;
import de.slikey.effectlib.EffectType;
import de.slikey.effectlib.util.ParticleEffect;
import de.slikey.effectlib.util.RandomUtils;
import org.bukkit.Location;
import org.bukkit.util.Vector;
public class FlameEffect extends Effect {
public FlameEffect(EffectManager effectManager) {
super(effectManager);
type = EffectType.REPEATING;
period = 1;
iterations = 600;
}
@Override
public void onRun() {
Location location = getLocation();
for (int i = 0; i < 10; i++) {
Vector v = RandomUtils.getRandomCircleVector().multiply(RandomUtils.random.nextDouble() * 0.6d);
v.setY(RandomUtils.random.nextFloat() * 1.8);
location.add(v);
ParticleEffect.FLAME.display(location, visibleRange);
location.subtract(v);
}
}
}