/*******************************************************************************
* Copyright 2012-Present, MoribitoTech
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.moribitotech.mtx;
public interface IGameManager {
/**
* Set up world and layers
* */
public void setUpWorld();
/**
* Start a level
* **/
public void startLevel(int levelNumber);
/**
* Use this in GameManager's updater(), check the game state for win, lose, idle, over etc...
* */
public void checkGameCondition();
/**
* Use this method in SCREEN's render(). This can be used updating world, game condition, chracters and many others,
* it can be also used for MVC style development
* */
public void update(float delta);
/**
* Save game
* */
public void saveGame();
/**
* Exit game
* */
public void exitGame();
}