package com.digitalwolf.drona.sprites;
import java.util.ArrayList;
import com.badlogic.gdx.math.Rectangle;
import com.digitalwolf.drona.assets.Assets;
import com.moribitotech.mtx.settings.AppSettings;
public class Drona extends GameEntity{
public float MAX_VELOCITY = 2.5f;
public static float DAMPING = 0.5f;
public static final int FLYING = 0;
public static final int ATTACK = 1;
public boolean visible;
public static final float width = 2048/8*0.5f*AppSettings.getWorldSizeRatio();
public static final float height = 275*0.5f*AppSettings.getWorldSizeRatio();
public boolean isPoweredUp;
public int state;
public float stateTime;
public int numSpecialPower;
public boolean hasSpecialPower;
public float health;
public static int currentWeapon;
private ArrayList<Weapon> weapons;
public Drona(float x, float y) {
super(x, y);
state = FLYING;
stateTime = 0;
weapons = new ArrayList<Weapon>();
visible = true;
isPoweredUp = false;
health = 500;
hasSpecialPower = false;
numSpecialPower = 0;
currentWeapon = Weapon.NORMAL;
}
public static void setWeapon(int type){
currentWeapon = type;
}
private int getCurrentWeapon(){
return currentWeapon;
}
public void update(float deltaTime) {
super.update(deltaTime);
stateTime+= deltaTime;
}
public Rectangle getBounds(){
return new Rectangle(position.x, position.y, width, height);
}
public void fire(){
Assets.playSound(Assets.shoot);
Weapon w = new Weapon(position.x+2*width/3,position.y+height/3.3f, getCurrentWeapon());
weapons.add(w);
}
public ArrayList<Weapon> getWeapons(){
return this.weapons;
}
}