package com.digitalwolf.drona.sprites;
import com.badlogic.gdx.math.Rectangle;
import com.moribitotech.mtx.settings.AppSettings;
public class MagicalPower extends GameEntity{
public float MAX_VELOCITY = 4f;
public boolean visible;
public static float width = 60*AppSettings.getWorldSizeRatio();
public static float height = 60*AppSettings.getWorldSizeRatio();
public MagicalPower(float x, float y) {
super(x, y);
visible = true;
}
public void update(float deltaTime) {
super.update(deltaTime);
position.add(velocity);
if(position.x <= -width){
visible = false;
}
else{
position.x -= MAX_VELOCITY;
}
}
public Rectangle getBounds(){
return new Rectangle(position.x, position.y, width, height);
}
}