package com.digitalwolf.drona.sprites; import com.badlogic.gdx.math.Rectangle; import com.moribitotech.mtx.settings.AppSettings; public class MagicalPower extends GameEntity{ public float MAX_VELOCITY = 4f; public boolean visible; public static float width = 60*AppSettings.getWorldSizeRatio(); public static float height = 60*AppSettings.getWorldSizeRatio(); public MagicalPower(float x, float y) { super(x, y); visible = true; } public void update(float deltaTime) { super.update(deltaTime); position.add(velocity); if(position.x <= -width){ visible = false; } else{ position.x -= MAX_VELOCITY; } } public Rectangle getBounds(){ return new Rectangle(position.x, position.y, width, height); } }