package com.android.droidgraph.util; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import com.android.droidgraph.shape.GLShape; public class TextureLoader { GLShape primitive; public TextureLoader(GLShape primitive){ this.primitive = primitive; } public void loadTexture(GL10 gl, Context context) { //Load the texture for the cube once during Surface creation // primitive.loadGLTexture(gl, context); } }