package com.android.droidgraph.util;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import com.android.droidgraph.shape.GLShape;
public class TextureLoader {
GLShape primitive;
public TextureLoader(GLShape primitive){
this.primitive = primitive;
}
public void loadTexture(GL10 gl, Context context) {
//Load the texture for the cube once during Surface creation
// primitive.loadGLTexture(gl, context);
}
}