/* Dice in the dark. D & D app for the blind and seeing impaired,
* Copyright (C) <2013r> <Lovisa Irpa Helgadottir>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.plovergames.framework.impl;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
public class AccelerometerHandler implements SensorEventListener {
float accelX;
float accelY;
float accelZ;
public AccelerometerHandler(Context context) {
SensorManager manager = (SensorManager) context
.getSystemService(Context.SENSOR_SERVICE);
if (manager.getSensorList(Sensor.TYPE_ACCELEROMETER).size() != 0) {
Sensor accelerometer = manager.getSensorList(
Sensor.TYPE_ACCELEROMETER).get(0);
manager.registerListener(this, accelerometer,
SensorManager.SENSOR_DELAY_GAME);
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// nothing to do here
}
public void onSensorChanged(SensorEvent event) {
accelX = event.values[0];
accelY = event.values[1];
accelZ = event.values[2];
}
public float getAccelX() {
return accelX;
}
public float getAccelY() {
return accelY;
}
public float getAccelZ() {
return accelZ;
}
}