/* Dice in the dark. D & D app for the blind and seeing impaired,
* Copyright (C) <2013r> <Lovisa Irpa Helgadottir>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.plovergames.framework.gl;
public class Animation {
public static final int ANIMATION_LOOPING =0;
public static final int ANIMATION_NONLOOPING =1;
final TextureRegion[] keyframes;
final float frameDuration;
public Animation(float frameDuration, TextureRegion ... keyFrames){
this.frameDuration = frameDuration;
this.keyframes = keyFrames;
}
public TextureRegion getKeyFrames(float stateTime, int mode){
int frameNumber = (int) (stateTime/frameDuration);
if(mode ==ANIMATION_NONLOOPING)
frameNumber = Math.min(keyframes.length-1, frameNumber);
else
frameNumber = frameNumber % keyframes.length;
return keyframes[frameNumber];
}
}