package net.aufdemrand.denizen.scripts.commands.npc;
import net.aufdemrand.denizen.BukkitScriptEntryData;
import net.aufdemrand.denizen.objects.dNPC;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.aufdemrand.denizencore.exceptions.CommandExecutionException;
import net.aufdemrand.denizencore.exceptions.InvalidArgumentsException;
import net.aufdemrand.denizencore.objects.Element;
import net.aufdemrand.denizencore.objects.aH;
import net.aufdemrand.denizencore.scripts.ScriptEntry;
import net.aufdemrand.denizencore.scripts.commands.AbstractCommand;
import net.citizensnpcs.trait.LookClose;
public class LookcloseCommand extends AbstractCommand {
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
// Parse Arguments
for (aH.Argument arg : aH.interpret(scriptEntry.getArguments())) {
if (arg.matches("realistic", "realistically")) {
scriptEntry.addObject("realistic", Element.TRUE);
}
else if (arg.matchesPrimitive(aH.PrimitiveType.Integer)) {
scriptEntry.addObject("range", arg.asElement());
}
else if (arg.matchesPrimitive(aH.PrimitiveType.Boolean)) {
scriptEntry.addObject("toggle", arg.asElement());
}
else if (arg.matchesArgumentType(dNPC.class)) // TODO: better way of handling this?
{
((BukkitScriptEntryData) scriptEntry.entryData).setNPC(arg.asType(dNPC.class));
}
else {
arg.reportUnhandled();
}
}
// Only required thing is a valid NPC. This may be an already linked
// NPC, or one specified by arguments
if (((BukkitScriptEntryData) scriptEntry.entryData).getNPC() == null) {
throw new InvalidArgumentsException("NPC linked was missing or invalid.");
}
}
@Override
public void execute(ScriptEntry scriptEntry) throws CommandExecutionException {
dB.report(scriptEntry, getName(), ((BukkitScriptEntryData) scriptEntry.entryData).getNPC().debug()
+ aH.debugObj("realistic", scriptEntry.getObject("realistic"))
+ aH.debugObj("range", scriptEntry.getObject("range"))
+ aH.debugObj("toggle", scriptEntry.getObject("toggle")));
// Get the instance of the trait that belongs to the target NPC
LookClose trait = ((BukkitScriptEntryData) scriptEntry.entryData).getNPC().getCitizen().getTrait(LookClose.class);
// Handle toggle
if (scriptEntry.hasObject("toggle")) {
trait.lookClose(scriptEntry.getElement("toggle").asBoolean());
}
// Handle realistic
if (scriptEntry.hasObject("realistic")) {
trait.setRealisticLooking(true);
}
else {
trait.setRealisticLooking(false);
}
// Handle range
if (scriptEntry.hasObject("range")) {
trait.setRange(scriptEntry.getElement("range").asInt());
}
}
}