package net.aufdemrand.denizen.events.entity; import net.aufdemrand.denizen.BukkitScriptEntryData; import net.aufdemrand.denizen.events.BukkitScriptEvent; import net.aufdemrand.denizen.objects.dEntity; import net.aufdemrand.denizen.objects.dItem; import net.aufdemrand.denizen.utilities.Conversion; import net.aufdemrand.denizen.utilities.DenizenAPI; import net.aufdemrand.denizen.utilities.entity.Position; import net.aufdemrand.denizencore.objects.Element; import net.aufdemrand.denizencore.objects.aH; import net.aufdemrand.denizencore.objects.dList; import net.aufdemrand.denizencore.objects.dObject; import net.aufdemrand.denizencore.scripts.ScriptEntryData; import net.aufdemrand.denizencore.scripts.containers.ScriptContainer; import net.aufdemrand.denizencore.utilities.CoreUtilities; import org.bukkit.Bukkit; import org.bukkit.entity.Entity; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.entity.EntityShootBowEvent; import java.util.List; public class EntityShootsBowEvent extends BukkitScriptEvent implements Listener { // <--[event] // @Events // entity shoots bow (in <area>) // <entity> shoots bow (in <area>) // entity shoots <item> (in <area>) // <entity> shoots <item> (in <area>) // // @Regex ^on [^\s]+ shoots [^\s]+( in ((notable (cuboid|ellipsoid))|([^\s]+)))?$ // // @Cancellable true // // @Triggers when an entity shoots something out of a bow. // // @Context // <context.entity> returns the dEntity that shot the bow. // <context.projectile> returns a dEntity of the projectile. // <context.bow> returns the dItem of the bow used to shoot. // <context.force> returns the force of the shot. // // @Determine // dList(dEntity) to change the projectile(s) being shot. // // @Player when the entity that shot the bow is a player. // // @NPC when the entity that shot the bow is an NPC. // // --> public EntityShootsBowEvent() { instance = this; } public static EntityShootsBowEvent instance; public dEntity entity; public Float force; public dItem bow; public dEntity projectile; public EntityShootBowEvent event; @Override public boolean couldMatch(ScriptContainer scriptContainer, String s) { return CoreUtilities.getXthArg(1, CoreUtilities.toLowerCase(s)).equals("shoots"); } @Override public boolean matches(ScriptContainer scriptContainer, String s) { String lower = CoreUtilities.toLowerCase(s); String attacker = CoreUtilities.getXthArg(0, lower); String item = CoreUtilities.getXthArg(2, lower); if (!tryEntity(entity, attacker)) { return false; } if (!item.equals("bow") && !tryItem(bow, item)) { return false; } if (!runInCheck(scriptContainer, s, lower, entity.getLocation())) { return false; } return true; } @Override public String getName() { return "EntityShootsBow"; } @Override public void init() { Bukkit.getServer().getPluginManager().registerEvents(this, DenizenAPI.getCurrentInstance()); } @Override public void destroy() { EntityShootBowEvent.getHandlerList().unregister(this); } @Override public boolean applyDetermination(ScriptContainer container, String determination) { if (aH.Argument.valueOf(determination).matchesArgumentList(dEntity.class)) { cancelled = true; // Get the list of entities Object list = dList.valueOf(determination).filter(dEntity.class); @SuppressWarnings("unchecked") List<dEntity> newProjectiles = (List<dEntity>) list; // Go through all the entities, spawning/teleporting them for (dEntity newProjectile : newProjectiles) { newProjectile.spawnAt(entity.getEyeLocation() .add(entity.getEyeLocation().getDirection())); // Set the entity as the shooter of the projectile, // where applicable if (newProjectile.isProjectile()) { newProjectile.setShooter(entity); } } // Mount the projectiles on top of each other Position.mount(Conversion.convertEntities(newProjectiles)); // Get the last entity on the list, i.e. the one at the bottom // if there are many mounted on top of each other Entity lastProjectile = newProjectiles.get (newProjectiles.size() - 1).getBukkitEntity(); // Give it the same velocity as the arrow that would // have been shot by the bow // Note: No, I can't explain why this has to be multiplied by three, it just does. lastProjectile.setVelocity(event.getEntity().getLocation() .getDirection().multiply(force)); return true; } return super.applyDetermination(container, determination); } @Override public ScriptEntryData getScriptEntryData() { return new BukkitScriptEntryData(entity.isPlayer() ? dEntity.getPlayerFrom(event.getEntity()) : null, entity.isCitizensNPC() ? dEntity.getNPCFrom(event.getEntity()) : null); } @Override public dObject getContext(String name) { if (name.equals("entity")) { return entity; } else if (name.equals("force")) { return new Element(force); } else if (name.equals("bow")) { return bow; } else if (name.equals("projectile")) { return projectile; } return super.getContext(name); } @EventHandler public void onEntityShootsBow(EntityShootBowEvent event) { entity = new dEntity(event.getEntity()); force = event.getForce() * 3; bow = new dItem(event.getBow()); Entity projectileEntity = event.getProjectile(); dEntity.rememberEntity(projectileEntity); projectile = new dEntity(projectileEntity); cancelled = event.isCancelled(); this.event = event; fire(); dEntity.forgetEntity(projectileEntity); event.setCancelled(cancelled); } }