package nl.sugcube.crystalquest.items; import nl.sugcube.crystalquest.CrystalQuest; import org.bukkit.Material; import org.bukkit.entity.Fireball; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; /** * @author SugarCaney */ public class FireFlower extends ItemExecutor { public FireFlower() { super(Material.RED_ROSE); } @Override boolean execute(CrystalQuest plugin, Player player, ItemStack itemStack) { Fireball ball = player.launchProjectile(Fireball.class); ball.setVelocity(player.getLocation().getDirection().multiply(3)); ball.setYield(0); return true; } }