package nl.sugcube.crystalquest.items;
import nl.sugcube.crystalquest.CrystalQuest;
import org.bukkit.Material;
import org.bukkit.entity.Fireball;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
* @author SugarCaney
*/
public class FireFlower extends ItemExecutor {
public FireFlower() {
super(Material.RED_ROSE);
}
@Override
boolean execute(CrystalQuest plugin, Player player, ItemStack itemStack) {
Fireball ball = player.launchProjectile(Fireball.class);
ball.setVelocity(player.getLocation().getDirection().multiply(3));
ball.setYield(0);
return true;
}
}