package com.mony.crazydriver.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextField; import com.mony.crazydriver.CrazyDriver; import com.mony.crazydriver.util.Constants; /** * Pantalla de fin de partida. Se muestra cuando el usuario termina una partida * Se presenta un men� de juego * */ public class GameOverScreen implements Screen { final CrazyDriver game; Stage stage; Texture fondo; public GameOverScreen(CrazyDriver game) { this.game = game; fondo = new Texture(Gdx.files.internal("imagenes/gameover.png")); } private void loadScreen() { // Grafo de escena que contendr� todo el men� stage = new Stage(); // Crea una tabla, donde a�adiremos los elementos de men� final Table table = new Table(); table.setPosition(Constants.SCREEN_WIDTH / 2.5f, Constants.SCREEN_HEIGHT / 1.5f); // La tabla ocupa toda la pantalla table.setFillParent(true); table.setHeight(512); stage.addActor(table); final Label label = new Label("", game.getSkin()); table.addActor(label); TextButton buttonQuit = new TextButton("Volver", game.getSkin()); buttonQuit.setPosition(label.getOriginX()-50, label.getOriginY()-320); buttonQuit.setWidth(200); buttonQuit.setHeight(40); buttonQuit.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { game.setScreen(new MainMenuScreen(game)); } }); table.addActor(buttonQuit); Gdx.input.setInputProcessor(stage); } @Override public void show() { loadScreen(); } @Override public void render(float dt) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); game.batch.begin(); game.batch.draw(fondo, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); game.batch.end(); // Pinta el men� stage.act(dt); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { // TODO Auto-generated method stub } }