package com.mony.crazydriver.characters;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.math.Vector2;
import com.mony.crazydriver.util.Constants;
public class Enemy extends Character{
float speed;
public Enemy(Animation animation, float x, float y,float speed) {
super(animation, x, y);
this.speed=speed;
}
@Override
public void update(float dt){
super.update(dt);
//va hacia la derecha
position.add(new Vector2(0,-dt*speed));
rect.x=position.x;
rect.y=position.y;
if(position.y < 0 - rect.height)
position.y = Constants.SCREEN_HEIGHT;
}
}