/* * CraftZ * Copyright (C) JangoBrick <http://jangobrick.de/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package craftZ.modules; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.entity.Entity; import org.bukkit.entity.EntityType; import org.bukkit.entity.Item; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.world.ChunkLoadEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.metadata.FixedMetadataValue; import org.bukkit.metadata.MetadataValue; import craftZ.CraftZ; import craftZ.Module; import craftZ.util.EntityChecker; import craftZ.util.ItemRenamer; public class BloodParticlesModule extends Module { public BloodParticlesModule(CraftZ craftZ) { super(craftZ); } @EventHandler(priority = EventPriority.HIGHEST) public void onEntityDamage(EntityDamageEvent event) { Entity entity = event.getEntity(); EntityType type = event.getEntityType(); if (isWorld(entity.getWorld())) { if (!event.isCancelled() && getConfig("config").getBoolean("Config.mobs.blood-particles-when-damaged") && type.isAlive() && (type != EntityType.PLAYER || isSurvival((Player) entity)) && type != EntityType.ARMOR_STAND) { Location loc = entity.getLocation(); World w = entity.getWorld(); int bloodCount = (int) (Math.min(event.getDamage() * (type == EntityType.ZOMBIE ? 1 : 2), 100)); for (int i=0; i<bloodCount; i++) { ItemStack stack = ItemRenamer.on(new ItemStack(Material.REDSTONE)).setName("blood" + CraftZ.RANDOM.nextInt()).get(); final Item blood = w.dropItemNaturally(loc, stack); blood.setPickupDelay(Integer.MAX_VALUE); blood.setMetadata("isBlood", new FixedMetadataValue(getCraftZ(), true)); Bukkit.getScheduler().scheduleSyncDelayedTask(getCraftZ(), new Runnable() { @Override public void run() { blood.remove(); } }, 4 + CraftZ.RANDOM.nextInt(6)); } } } } @EventHandler(priority = EventPriority.HIGHEST) public void onChunkLoad(ChunkLoadEvent event) { if (isWorld(event.getWorld())) { if (!getConfig("config").getBoolean("Config.world.world-changing.allow-new-chunks") && event.isNewChunk()) { event.getChunk().unload(false, false); return; } for (Entity ent : event.getChunk().getEntities()) { MetadataValue value; if (ent.getType() == EntityType.DROPPED_ITEM && (value = EntityChecker.getMeta(ent, "isBlood")) != null && value.asBoolean()) { ent.remove(); } } } } }