package com.ihunda.android.binauralbeat.viz;
/*
* @author Giorgio Regni
* @contact @GiorgioRegni on Twitter
* http://twitter.com/GiorgioRegni
*
* This file is part of Binaural Beats Therapy or BBT.
*
* BBT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* BBT is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with BBT. If not, see <http://www.gnu.org/licenses/>.
*
* BBT project home is at https://github.com/GiorgioRegni/Binaural-Beats
*/
import java.util.Random;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import com.ihunda.android.binauralbeat.BBeat;
import com.ihunda.android.binauralbeat.CanvasVisualization;
import com.ihunda.android.binauralbeat.R;
public class HypnoFlash implements CanvasVisualization {
private static final int COLOR_FLASH1 = Color.argb(100, 255, 255, 255);
private static final int COLOR_FLASH2 = Color.argb(150, 255, 255, 255);
/**
* Beat frequency in Hz
*/
private float period;
private Paint pFlash1;
private Paint pFlash2;
private Bitmap background;
private Rect srcR;
private Rect dstR;
public HypnoFlash() {
pFlash1 = new Paint();
pFlash1.setStyle(Paint.Style.FILL);
pFlash1.setColor(COLOR_FLASH1);
pFlash2 = new Paint();
pFlash2.setStyle(Paint.Style.FILL);
pFlash2.setColor(COLOR_FLASH2);
background = BitmapFactory.decodeResource(BBeat.getInstance().getResources(), R.drawable.hypnosisspiral);
srcR = new Rect(0,0,background.getWidth(),background.getHeight());
dstR = new Rect(0,0,0,0);
}
public void redraw(Canvas c, int width, int height, float now,
float totalTime) {
float ratio;
float dperiod = period * 2 * 2;
ratio = (now % dperiod) / dperiod;
if (ratio < 0.8) {
dstR.right = width;
dstR.bottom = height;
c.drawBitmap(background, srcR, dstR, null);
}
else {
Random r = new Random();
if (r.nextBoolean())
c.drawColor(COLOR_FLASH1);
else
c.drawColor(COLOR_FLASH2);
}
}
public void setFrequency(float beat_frequency) {
period = 1f / beat_frequency;
}
}