package com.ihunda.android.binauralbeat.viz; /* * @author Giorgio Regni * @contact @GiorgioRegni on Twitter * http://twitter.com/GiorgioRegni * * This file is part of Binaural Beats Therapy or BBT. * * BBT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * BBT is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BBT. If not, see <http://www.gnu.org/licenses/>. * * BBT project home is at https://github.com/GiorgioRegni/Binaural-Beats */ import java.util.Random; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import com.ihunda.android.binauralbeat.BBeat; import com.ihunda.android.binauralbeat.CanvasVisualization; import com.ihunda.android.binauralbeat.R; public class HypnoFlash implements CanvasVisualization { private static final int COLOR_FLASH1 = Color.argb(100, 255, 255, 255); private static final int COLOR_FLASH2 = Color.argb(150, 255, 255, 255); /** * Beat frequency in Hz */ private float period; private Paint pFlash1; private Paint pFlash2; private Bitmap background; private Rect srcR; private Rect dstR; public HypnoFlash() { pFlash1 = new Paint(); pFlash1.setStyle(Paint.Style.FILL); pFlash1.setColor(COLOR_FLASH1); pFlash2 = new Paint(); pFlash2.setStyle(Paint.Style.FILL); pFlash2.setColor(COLOR_FLASH2); background = BitmapFactory.decodeResource(BBeat.getInstance().getResources(), R.drawable.hypnosisspiral); srcR = new Rect(0,0,background.getWidth(),background.getHeight()); dstR = new Rect(0,0,0,0); } public void redraw(Canvas c, int width, int height, float now, float totalTime) { float ratio; float dperiod = period * 2 * 2; ratio = (now % dperiod) / dperiod; if (ratio < 0.8) { dstR.right = width; dstR.bottom = height; c.drawBitmap(background, srcR, dstR, null); } else { Random r = new Random(); if (r.nextBoolean()) c.drawColor(COLOR_FLASH1); else c.drawColor(COLOR_FLASH2); } } public void setFrequency(float beat_frequency) { period = 1f / beat_frequency; } }