package com.ihunda.android.binauralbeat;
/*
* @author Giorgio Regni
* @contact @GiorgioRegni on Twitter
* http://twitter.com/GiorgioRegni
*
* This file is part of Binaural Beats Therapy or BBT.
*
* BBT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* BBT is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with BBT. If not, see <http://www.gnu.org/licenses/>.
*
* BBT project home is at https://github.com/GiorgioRegni/Binaural-Beats
*/
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import android.content.Context;
import android.opengl.GLSurfaceView;
public class GLVizualizationView extends GLSurfaceView implements GLSurfaceView.Renderer, VizualisationView {
protected static final long DRAW_REFRESH_INTERVAL_NS = 1000 * 1000 * 1000 / 16; // # time between refreshes
protected static final long DRAW_REFRESH_INTERVAL_MIN_NS = 1000 * 1000 * 1000 / 20; // # time between refreshes
private static final String LOGVIZVIEW = "BBT-GLVIZ";
private int width;
private int height;
private GLVisualization v;
protected float pos;
protected float length;
GL10 gl;
private boolean v_was_setup = false;
public GLVizualizationView(Context context) {
super(context);
// Turn on error-checking and logging
//setDebugFlags(DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS);
// register ourself to OpenGL
setRenderer(this);
// register our interest in hearing about changes to our surface
//mSurfaceHolder = getHolder();
//mSurfaceHolder.addCallback(this);
setFocusable(true); // make sure we get key events
v = null;
}
public void startVisualization(Visualization v, float length) {
// TODO drawClear();
if (v == null)
return;
this.v = (GLVisualization) v;
v_was_setup = false;
this.pos = 0;
this.length = length;
}
public void stopVisualization() {
this.v = null;
drawClear();
}
public void setProgress(float pos) {
this.pos = pos;
}
public void setFrequency(float freq) {
if (v != null)
v.setFrequency(freq);
}
void drawClear() {
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
width = w;
height = h;
gl.glViewport(0, 0, w, h);
this.gl = gl;
}
public void onDrawFrame(GL10 gl) {
long now = System.nanoTime();
if (v == null) {
gl.glClearColor(0.7f, 0.2f, 0.2f, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
} else {
if (!v_was_setup) {
v.setup((GL11)gl, width, height);
v_was_setup = true;
}
v.redraw((GL11) gl, width, height, pos, length);
}
long elapsed = System.nanoTime() - now;
if (elapsed < DRAW_REFRESH_INTERVAL_NS) {
try {
Thread.sleep((DRAW_REFRESH_INTERVAL_NS - elapsed) / 1000 / 1000, 0);
} catch (InterruptedException e) {
}
}
}
}