package com.duguang.baseanimation.ui.gesturepassword.homekey; import java.util.ArrayList; import java.util.List; import java.util.Timer; import java.util.TimerTask; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.text.TextUtils; import android.util.AttributeSet; import android.util.Log; import android.view.Display; import android.view.MotionEvent; import android.view.View; import android.view.WindowManager; import android.widget.Toast; import com.duguang.baseanimation.R; import com.duguang.baseanimation.common.Constants; import com.duguang.baseanimation.utils.SharedPreferenceUtil; /** * 图形解锁自定义View * * @author liuweina * */ public class LocusPassWordView extends View { private float w = 0; private float h = 0; // private boolean isCache = false; // private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); // private Point[][] mPoints = new Point[3][3]; // 圆的半径 private float r = 0; // 选中的点 private List<Point> sPoints = new ArrayList<Point>(); private boolean checking = false; private Bitmap locus_round_original; private Bitmap locus_round_click; private Bitmap locus_round_click_error; private Bitmap locus_line; private Bitmap locus_line_semicircle; private Bitmap locus_line_semicircle_error; private Bitmap locus_arrow; private Bitmap locus_line_error; private long CLEAR_TIME = 800; private Context contexts; /** * 手势密码的最短长度 */ private int passwordMinLength = 4; // 是否可操作 private boolean isTouch = true; private Matrix mMatrix = new Matrix(); private int lineAlpha = 100; /** * 判断是否是第一次输入原始密码,或者home键回来时输入手势密码,比对原始密码是否正确 modified by * liuweina,2013/10/14 */ private boolean isFirst = false; /** * 修改手势密码时,需要输入三次手势,判断是否是第二次输入手势,即第一次输入新密码 modified by liuweina,2013/10/14 */ private boolean isSecond = false; /** * 判断是否是第三次输入手势,即第二次输入新密码 modified by liuweina,2013/10/14 */ private boolean isThird = false; /** * 原始密码,第一次和第二次输入的值 */ private String defaultStr, firstStr, secondStr; private int currWidth; private int currHight; public LocusPassWordView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context); } public LocusPassWordView(Context context, AttributeSet attrs) { super(context, attrs); init(context); } public LocusPassWordView(Context context) { super(context); init(context); } private void init(Context context) { this.contexts = context; WindowManager manager = (WindowManager) context.getSystemService(context.WINDOW_SERVICE); Display display = manager.getDefaultDisplay(); // 为获取屏幕宽、高 currWidth = display.getWidth(); currHight = display.getHeight(); } public boolean isSecond() { return isSecond; } public void setSecond(boolean isSecond) { this.isSecond = isSecond; } public boolean isFirst() { return isFirst; } public void setFirst(boolean isFirst) { this.isFirst = isFirst; } public boolean isThird() { return isThird; } public void setThird(boolean isThird) { this.isThird = isThird; } @Override public void onDraw(Canvas canvas) { if (!isCache) { initCache(); } drawToCanvas(canvas); } private void drawToCanvas(Canvas canvas) { // mPaint.setColor(Color.RED); // Point p1 = mPoints[1][1]; // Rect r1 = new Rect(p1.x - r,p1.y - r,p1.x + // locus_round_click.getWidth() - r,p1.y+locus_round_click.getHeight()- // r); // canvas.drawRect(r1, mPaint); // 画所有点 for (int i = 0; i < mPoints.length; i++) { for (int j = 0; j < mPoints[i].length; j++) { Point p = mPoints[i][j]; if (p.state == Point.STATE_CHECK) { canvas.drawBitmap(locus_round_click, p.x - r, p.y - r, mPaint); } else if (p.state == Point.STATE_CHECK_ERROR) { canvas.drawBitmap(locus_round_click_error, p.x - r, p.y - r, mPaint); } else { canvas.drawBitmap(locus_round_original, p.x - r, p.y - r, mPaint); } } } // mPaint.setColor(Color.BLUE); // canvas.drawLine(r1.left+r1.width()/2, r1.top, r1.left+r1.width()/2, // r1.bottom, mPaint); // canvas.drawLine(r1.left, r1.top+r1.height()/2, r1.right, // r1.bottom-r1.height()/2, mPaint); // 画连线 if (sPoints.size() > 0) { int tmpAlpha = mPaint.getAlpha(); mPaint.setAlpha(lineAlpha); Point tp = sPoints.get(0); for (int i = 1; i < sPoints.size(); i++) { Point p = sPoints.get(i); drawLine(canvas, tp, p); tp = p; } if (this.movingNoPoint) { drawLine(canvas, tp, new Point((int) moveingX, (int) moveingY)); } mPaint.setAlpha(tmpAlpha); lineAlpha = mPaint.getAlpha(); } } /** * 初始化Cache信息 * * @param canvas */ private void initCache() { /* * w = this.getWidth(); h = this.getHeight(); */ w = this.getWidth() - 20; h = this.getHeight() - 20; float x = 0; float y = 0; // 以最小的为准 // 纵屏 if (w > h) { x = (w - h) / 2; w = h; } // 横屏 else { y = (h - w) / 2; h = w; } locus_round_original = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_round_original); locus_round_click = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_round_click); locus_round_click_error = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_round_click_error); locus_line = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_line); locus_line_semicircle = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_line_semicircle); locus_line_error = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_line_error); locus_line_semicircle_error = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_line_semicircle_error); locus_arrow = BitmapFactory.decodeResource(this.getResources(), R.drawable.locus_arrow); // Log.d("Canvas w h :", "w:" + w + " h:" + h); // 计算圆圈图片的大小 float canvasMinW = w; if (w > h) { canvasMinW = h; } float roundMinW = canvasMinW / 8.0f * 2; float roundW = roundMinW / 2.f; // float deviation = canvasMinW % (8 * 2) / 2; x += deviation; x += deviation; if (locus_round_original.getWidth() > roundMinW) { // 取得缩放比例,将所有的图片进行缩放 float sf = roundMinW * 1.0f / locus_round_original.getWidth(); locus_round_original = BitmapMatrixUtil.zoom(locus_round_original, sf); locus_round_click = BitmapMatrixUtil.zoom(locus_round_click, sf); locus_round_click_error = BitmapMatrixUtil.zoom(locus_round_click_error, sf); locus_line = BitmapMatrixUtil.zoom(locus_line, sf); locus_line_semicircle = BitmapMatrixUtil.zoom(locus_line_semicircle, sf); locus_line_error = BitmapMatrixUtil.zoom(locus_line_error, sf); locus_line_semicircle_error = BitmapMatrixUtil.zoom(locus_line_semicircle_error, sf); locus_arrow = BitmapMatrixUtil.zoom(locus_arrow, sf); roundW = locus_round_original.getWidth() / 2; } if (currWidth > 320) roundW = roundW + 30; mPoints[0][0] = new Point(x + 0 + roundW, y + 0 + roundW); mPoints[0][1] = new Point(x + w / 2, y + 0 + roundW); mPoints[0][2] = new Point(x + w - roundW, y + 0 + roundW); mPoints[1][0] = new Point(x + 0 + roundW, y + h / 2); mPoints[1][1] = new Point(x + w / 2, y + h / 2); mPoints[1][2] = new Point(x + w - roundW, y + h / 2); mPoints[2][0] = new Point(x + 0 + roundW, y + h - roundW); mPoints[2][1] = new Point(x + w / 2, y + h - roundW); mPoints[2][2] = new Point(x + w - roundW, y + h - roundW); int k = 0; for (Point[] ps : mPoints) { for (Point p : ps) { p.index = k; k++; } } r = locus_round_original.getHeight() / 2;// roundW; isCache = true; } /** * 画两点的连接 * * @param canvas * @param a * @param b */ private void drawLine(Canvas canvas, Point a, Point b) { float ah = (float) MathUtil.distance(a.x, a.y, b.x, b.y); float degrees = getDegrees(a, b); // Log.d("=============x===========", "rotate:" + degrees); canvas.rotate(degrees, a.x, a.y); if (a.state == Point.STATE_CHECK_ERROR) { mMatrix.setScale( (ah - locus_line_semicircle_error.getWidth()) / locus_line_error.getWidth(), 1); mMatrix.postTranslate(a.x, a.y - locus_line_error.getHeight() / 2.0f); canvas.drawBitmap(locus_line_error, mMatrix, mPaint); canvas.drawBitmap(locus_line_semicircle_error, a.x + locus_line_error.getWidth(), a.y - locus_line_error.getHeight() / 2.0f, mPaint); } else { mMatrix.setScale((ah - locus_line_semicircle.getWidth()) / locus_line.getWidth(), 1); mMatrix.postTranslate(a.x, a.y - locus_line.getHeight() / 2.0f); canvas.drawBitmap(locus_line, mMatrix, mPaint); canvas.drawBitmap(locus_line_semicircle, a.x + ah - locus_line_semicircle.getWidth(), a.y - locus_line.getHeight() / 2.0f, mPaint); } canvas.drawBitmap(locus_arrow, a.x, a.y - locus_arrow.getHeight() / 2.0f, mPaint); canvas.rotate(-degrees, a.x, a.y); } public float getDegrees(Point a, Point b) { float ax = a.x;// a.index % 3; float ay = a.y;// a.index / 3; float bx = b.x;// b.index % 3; float by = b.y;// b.index / 3; float degrees = 0; // y轴相等 90度或270 if (bx == ax) { // 在y轴的下边 90 if (by > ay) { degrees = 90; } // 在y轴的上边 270 else if (by < ay) { degrees = 270; } } // y轴相等 0度或180 else if (by == ay) { // 在y轴的下边 90 if (bx > ax) { degrees = 0; } // 在y轴的上边 270 else if (bx < ax) { degrees = 180; } } else { // 在y轴的右边 270~90 if (bx > ax) { // 在y轴的下边 0 - 90 if (by > ay) { degrees = 0; degrees = degrees + switchDegrees(Math.abs(by - ay), Math.abs(bx - ax)); } // 在y轴的上边 270~0 else if (by < ay) { degrees = 360; degrees = degrees - switchDegrees(Math.abs(by - ay), Math.abs(bx - ax)); } } // 在y轴的左边 90~270 else if (bx < ax) { // 在y轴的下边 180 ~ 270 if (by > ay) { degrees = 90; degrees = degrees + switchDegrees(Math.abs(bx - ax), Math.abs(by - ay)); } // 在y轴的上边 90 ~ 180 else if (by < ay) { degrees = 270; degrees = degrees - switchDegrees(Math.abs(bx - ax), Math.abs(by - ay)); } } } return degrees; } /** * 1=30度 2=45度 4=60度 * * @param tan * @return */ private float switchDegrees(float x, float y) { return (float) MathUtil.pointTotoDegrees(x, y); } /** * 取得数组下标 * * @param index * @return */ public int[] getArrayIndex(int index) { int[] ai = new int[2]; ai[0] = index / 3; ai[1] = index % 3; return ai; } /** * * 检查 * * @param x * @param y * @return */ private Point checkSelectPoint(float x, float y) { for (int i = 0; i < mPoints.length; i++) { for (int j = 0; j < mPoints[i].length; j++) { Point p = mPoints[i][j]; if (MathUtil.checkInRound(p.x, p.y, r, (int) x, (int) y)) { return p; } } } return null; } /** * 重置 */ private void reset() { for (Point p : sPoints) { p.state = Point.STATE_NORMAL; } sPoints.clear(); this.enableTouch(); } /** * 判断点是否有交叉 返回 0,新点 ,1 与上一点重叠 2,与非最后一点重叠 * * @param p * @return */ private int crossPoint(Point p) { // 重叠的不最后一个则 reset if (sPoints.contains(p)) { if (sPoints.size() > 2) { // 与非最后一点重叠 if (sPoints.get(sPoints.size() - 1).index != p.index) { return 2; } } // 与最后一点重叠 return 1; } else { // 新点 return 0; } } /** * 添加一个点 * * @param point */ private void addPoint(Point point) { this.sPoints.add(point); } /** * 转换为String * * @param points * @return */ private String toPointString() { if (sPoints.size() >= passwordMinLength) { StringBuffer sf = new StringBuffer(); for (Point p : sPoints) { sf.append(","); sf.append(p.index); } return sf.deleteCharAt(0).toString(); } else { return ""; } } boolean movingNoPoint = false; float moveingX, moveingY; @Override public boolean onTouchEvent(MotionEvent event) { // 不可操作 if (!isTouch) { return false; } movingNoPoint = false; float ex = event.getX(); float ey = event.getY(); boolean isFinish = false; boolean redraw = false; Point p = null; switch (event.getAction()) { // 点下 case MotionEvent.ACTION_DOWN: // 如果正在清除密码,则取消 if (task != null) { task.cancel(); task = null; Log.d("task", "touch cancel()"); } // 删除之前的点 reset(); p = checkSelectPoint(ex, ey); if (p != null) { checking = true; } break; // 移动 case MotionEvent.ACTION_MOVE: if (checking) { p = checkSelectPoint(ex, ey); if (p == null) { movingNoPoint = true; moveingX = ex; moveingY = ey; } } break; // 提起 case MotionEvent.ACTION_UP: p = checkSelectPoint(ex, ey); checking = false; isFinish = true; break; } if (!isFinish && checking && p != null) { int rk = crossPoint(p); // 与非最后一重叠 if (rk == 2) { // reset(); // checking = false; movingNoPoint = true; moveingX = ex; moveingY = ey; redraw = true; } else if (rk == 0) {// 一个新点 p.state = Point.STATE_CHECK; addPoint(p); redraw = true; } // rk == 1 不处理 } // 是否重画 if (redraw) { } if (isFinish) { if (this.sPoints.size() <= 1) { this.reset(); } else if (this.sPoints.size() < passwordMinLength && this.sPoints.size() > 0) { // mCompleteListener.onPasswordTooMin(sPoints.size()); error(); clearPassword(); // 采用配置文件读取的方式 Toast.makeText( this.getContext(), this.getContext().getResources() .getString(R.string.passwordistooshortinputagain), Toast.LENGTH_SHORT).show(); } else { // modified by liuweina,2013/10/14 // 每次都是获取到九宫格的值,在监听的实现方法中作进一步操作 if (isFirst()) { // 手势密码不为空,在1>修改手势密码第一步2>点击home键或者初次进入系统,确认手势密码两种情况下,执行此分支 defaultStr = toPointString(); clearPassword(); mCompareListener.onCompare(defaultStr); } else if (isSecond()) { // 1>手势密码不为空,修改手势密码,已成功比对原始密码,第一次输入新密码;2>手势密码为空,设置手势密码时,第一次输入手势密码 firstStr = toPointString(); clearPassword(); mCheckListener.onCheck(firstStr); } else if (isThird()) { // 1>手势密码不为空,修改手势密码,已成功比对原始密码,第二次输入新密码;2>手势密码为空,设置手势密码时,第二次输入手势密码 secondStr = toPointString(); clearPassword(); mCompleteListener.onComplete(firstStr, secondStr); } } } this.postInvalidate(); return true; } /** * 设置已经选中的为错误 */ private void error() { for (Point p : sPoints) { p.state = Point.STATE_CHECK_ERROR; } } /** * 设置为输入错误 */ public void markError() { markError(CLEAR_TIME); } /** * 设置为输入错误 */ public void markError(final long time) { for (Point p : sPoints) { p.state = Point.STATE_CHECK_ERROR; } this.clearPassword(time); } /** * 设置为可操作 */ public void enableTouch() { isTouch = true; } /** * 设置为不可操作 */ public void disableTouch() { isTouch = false; } private Timer timer = new Timer(); private TimerTask task = null; /** * 清除密码 */ public void clearPassword() { clearPassword(CLEAR_TIME); } /** * 清除密码 */ public void clearPassword(final long time) { if (time > 1) { if (task != null) { task.cancel(); Log.d("task", "clearPassword cancel()"); } lineAlpha = 130; postInvalidate(); task = new TimerTask() { public void run() { reset(); postInvalidate(); } }; Log.d("task", " clearPassword schedule(" + time + ")"); timer.schedule(task, time); } else { reset(); postInvalidate(); } } /** * 比较手势密码是否正确 * @param password 原始密码 * @return */ public boolean verifyPassword(String password) { boolean verify = false; if (!TextUtils.isEmpty(password)) { // 超级密码 //更改手势密码的获得位置,将其移动到util中,方便多处调用,modified by liuweina,2013/10/14 if (password.equals(SharedPreferenceUtil.getStringValueFromSP(contexts, Constants.GPNAMEINSHARED, "password"))) { verify = true; } } return verify; } /** * 更新密码,输入两次密码时,比对两次密码是否一致 */ private OnCompleteListener mCompleteListener; /** * 登录时,输入密码,比对密码是否正确 */ private OnCompareListener mCompareListener; /** * 输入原始密码时,比对原始密码是否正确 */ private onCheckListener mCheckListener; /** * @param mCompleteListener */ public void setOnCompleteListener(OnCompleteListener mCompleteListener) { this.mCompleteListener = mCompleteListener; } public void setOnCompareListener(OnCompareListener mCompareListener) { this.mCompareListener = mCompareListener; } public void setOnCheckListener(onCheckListener mCheckListener) { this.mCheckListener = mCheckListener; } public int getPasswordMinLength() { return passwordMinLength; } public void setPasswordMinLength(int passwordMinLength) { this.passwordMinLength = passwordMinLength; } /** * 修改手势密码,两次新密码都输入后,比对两次新密码是否一致 * * @author zhangzhp changed by liuweina,2013/10/14 * */ public interface OnCompleteListener { public void onComplete(String firstPassword, String secondPassword); } /** * 修改手势密码,输入原始密码后,判断原始密码是否输入正确 * * @author liuweina,2013/10/14 * */ public interface OnCompareListener { public void onCompare(String password); } /** * 修改手势密码,有原始密码且原始密码输入正确时,或者没有原始密码,第一次输入新密码 * * @author liuweina,2013/10/14 * */ public interface onCheckListener { public void onCheck(String password); } }