/* * CDDL HEADER START * * The contents of this file are subject to the terms of the Common Development * and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at * src/com/vodafone360/people/VODAFONE.LICENSE.txt or * http://github.com/360/360-Engine-for-Android * See the License for the specific language governing permissions and * limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each file and * include the License file at src/com/vodafone360/people/VODAFONE.LICENSE.txt. * If applicable, add the following below this CDDL HEADER, with the fields * enclosed by brackets "[]" replaced with your own identifying information: * Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END * * Copyright 2010 Vodafone Sales & Services Ltd. All rights reserved. * Use is subject to license terms. */ package com.vodafone360.people.service.transport; public interface IConnection extends IQueueListener { /** * Starts the main connection thread. */ public void startThread(); /** * Stops the current connection thread. this should also stop any running * sub-connection threads such as heartbeats or polls. */ public void stopThread(); /** * Called whenever the network coverage has been reestablished... */ public void notifyOfRegainedNetworkCoverage(); /** * Triggered by the ConnectionManager whenever the login engine has detected * a change in the currently held session. If the user has signed off for * example, false will be passed as a parameter. * * @param isLoggedIn True if the user was just logged in, false if he was * logged out. */ public void onLoginStateChanged(boolean isLoggedIn); /** * Returns true if the current connection thread is connected. * * @return True if the connection thread is connected to the backend. */ public boolean getIsConnected(); /** * Returns true if we have an open RPG connection or false if we do not have * one. * * @return True if the RPG connection is currently active or false * otherwise. */ public boolean getIsRpgConnectionActive(); /** * If the UI is currently being used by the user this method gets called. */ public void notifyOfUiActivity(); }