/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the Common Development
* and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at
* src/com/vodafone360/people/VODAFONE.LICENSE.txt or
* http://github.com/360/360-Engine-for-Android
* See the License for the specific language governing permissions and
* limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each file and
* include the License file at src/com/vodafone360/people/VODAFONE.LICENSE.txt.
* If applicable, add the following below this CDDL HEADER, with the fields
* enclosed by brackets "[]" replaced with your own identifying information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
* Copyright 2010 Vodafone Sales & Services Ltd. All rights reserved.
* Use is subject to license terms.
*/
package com.vodafone360.people;
/**
* All application settings.
*/
public final class Settings {
/*
* LogCat.
*/
/** LogCat TAG prefix. **/
public static final String LOG_TAG = "People_";
/*
* Transport.
*/
/** Milliseconds until HTTP connection will time out. */
public static final int HTTP_CONNECTION_TIMEOUT = 30000;
/** Maximum number of HTTP connection attempts. */
public static final int HTTP_MAX_RETRY_COUNT = 3;
/** HTTP header content type. */
public static final String HTTP_HEADER_CONTENT_TYPE = "application/binary";
/** Number of empty RPG poll responses before stopping RPG poll. */
public static final int BLANK_RPG_HEADER_COUNT = 4;
/** TCP Heartbeat interval (10 seconds). */
public static final long TCP_VF_HEARTBEAT_INTERVAL = 10 * 60 * 1000;
/** TCP retry interval if we have lost the connection (30 seconds). */
public static final long TCP_RETRY_BROKEN_CONNECTION_INTERVAL
= 30 * 60 * 1000;
/** TCP socket read time out for the read-operation. */
public static final int TCP_SOCKET_READ_TIMEOUT = 10 * 60 * 1000;
/*
* Notifications.
*/
/** LED colour. */
public static final int NOTIFICATION_LED_COLOR = 0xff00ff00; // Green
/** LED on time. */
public static final int NOTIFICATION_LED_OFF_TIME = 300;
/** LED on time. */
public static final int NOTIFICATION_LED_ON_TIME = 1000;
/*
* Upgrade Engine
*/
/**
* See UpdateSettingsActivity.FREQUENCY_SETTING_LONG array for meaning (i.e.
* Every 6 hours)
*/
public static final int PREFS_CHECK_FREQUENCY_DEFAULT = 3;
/** Show the upgrade dialog box every 10 minutes. */
public static final int DIALOG_CHECK_FREQUENCY_MILLIS = 10 * 60 * 1000;
/**
* Component trace flags (always checked in as false, not part of build
* script).
*/
/** Trace output for engine components. **/
public static final boolean ENABLED_ENGINE_TRACE = false;
/** Trace output for database components. **/
public static final boolean ENABLED_DATABASE_TRACE = false;
/** Trace output for contact synchronisation components. **/
public static final boolean ENABLED_CONTACTS_SYNC_TRACE = false;
/** Log engine runtime information to file for profiling. **/
public static final boolean ENABLED_PROFILE_ENGINES = false;
/** Trace output for protocol (i.e. network IO) components. **/
public static boolean sEnableProtocolTrace = false;
/**
* This is a list of strings containing the names of engines to be
* deactivated in the build. A de-activated engine is constructed but will
* never be run (nor will onCreate or onDestroy be called). Any UI requests
* will be automatically completed by the framework with a
* ServiceStatus.ERROR_NOT_IMPLEMENTED error.
*/
public static final String DEACTIVATE_ENGINE_LIST_KEY
= "deactivated-engines-list";
/*
* Hard coded settings
*/
/** Enable dialler cheat code. **/
public static final boolean DIALER_CHEATCODES_ENABLED = true;
/** Enable SMS account activation. **/
public static final boolean ENABLE_ACTIVATION = false;
/**
* Enable SIM inserted check. Always set to TRUE. Makes the application
* unusable if there is no valid SIM card inserted into the device.
*/
public static final boolean ENABLE_SIM_CHECK = true;
/** Enable fetching native contacts. **/
public static final boolean ENABLE_FETCH_NATIVE_CONTACTS = true;
/** Enable fetching native contacts on change. **/
public static final boolean ENABLE_FETCH_NATIVE_CONTACTS_ON_CHANGE = true;
/** Enable ME profile synchronisation. **/
public static final boolean ENABLE_ME_PROFILE_SYNC = true;
/** Enable server contact synchronisation. **/
public static final boolean ENABLE_SERVER_CONTACT_SYNC = true;
/** Enable server thumbnail synchronisation. **/
public static final boolean ENABLE_THUMBNAIL_SYNC = true;
/** Enable update native contacts synchronisation. **/
public static final boolean ENABLE_UPDATE_NATIVE_CONTACTS = true;
/** Enable hiding of connected friends group. **/
public static final boolean HIDE_CONNECTED_FRIENDS_GROUP = true;
/** Disable the native sync after the first time import for Android 1.X devices only **/
public static final boolean DISABLE_NATIVE_SYNC_AFTER_IMPORT_ON_ANDROID_1X = true;
/*
* Keys for properties that can be changed at build time.
*/
/** Key for application ID setting. **/
public static final String APP_KEY_ID = "app-key-id";
/** Key for application secret key setting. **/
public static final String APP_SECRET_KEY = "app-secret-key";
/** Key for enable logging setting. **/
protected static final String ENABLE_LOGCAT_KEY = "enable-logcat";
/** Key for enable RPG setting. **/
public static final String ENABLE_RPG_KEY = "use-rpg";
/** Key for enable SNS resource icon setting. **/
public static final String ENABLE_SNS_RESOURCE_ICON_KEY
= "enable-sns-resource-icon";
/** Key for RPG server URL setting. **/
public static final String RPG_SERVER_KEY = "rpg-url";
/** Key for Hessian URL setting. **/
public static final String SERVER_URL_HESSIAN_KEY = "hessian-url";
/** Key for enabling 3rd party applications to access data via AIDL. **/
public static final String ENABLE_AIDL_KEY = "allow-aidl";
/** Default setting ENABLE_AIDL_KEY. **/
public static final String ENABLE_AIDL_DEFAULT = "false";
/*
* Keys without defaults.
*/
/** Key for TCP server URL setting. **/
public static final String TCP_RPG_URL_KEY = "rpg-tcp-url";
/** Key for TCP port setting. **/
public static final String TCP_RPG_PORT_KEY = "rpg-tcp-port";
/** Key for upgrade check URL setting. **/
public static final String UPGRADE_CHECK_URL_KEY = "upgrade-url";
/*
* Default for properties that can be changed at build time.
*/
/** Default for logging enabled setting. **/
protected static final String DEFAULT_ENABLE_LOGCAT = "true";
/** Default for RPG enabled setting. **/
protected static final String DEFAULT_ENABLE_RPG = "true";
/** Default for SNS resource icon setting. **/
protected static final String DEFAULT_ENABLE_SNS_RESOURCE_ICON = "true";
/** Default for RPG server URL setting. **/
protected static final String DEFAULT_RPG_SERVER
= "http://rpg.vodafone360.com/rpg/mcomet/";
/** Default for Hessian URL setting. **/
protected static final String DEFAULT_SERVER_URL_HESSIAN
= "http://api.vodafone360.com/services/hessian/";
/*
* Request timeouts for all engines and requests, except for fire and
* forget calls to RPG: SET_AVAILABILITY and SEND_CHAT_MSG.
*/
/** Do not handle timeouts for this API. **/
private static final long DONT_HANDLE_TIMEOUTS = -1;
/** Generic timeout for requests. **/
private static final long ALL_ENGINES_REQUESTS_TIMEOUT = 60000;
/** Timeout for all presence API requests. **/
private static final long PRESENCE_ENGINE_REQUESTS_TIMEOUT = 120000;
/** Number of milliseconds in a week. **/
public static final long HISTORY_IS_WEEK_LONG = 7 * 24 * 60 * 60 * 1000;
/** Timeout for request waiting in queue. **/
public static final long REMOVE_REQUEST_FROM_QUEUE_MILLIS = 15 * 60 * 1000;
/*
* The timeouts in milliseconds for the different APIs.
*/
/** Timeout for activities API. **/
public static final long API_REQUESTS_TIMEOUT_ACTIVITIES
= ALL_ENGINES_REQUESTS_TIMEOUT;
/** Timeout for authentication API. **/
public static final long API_REQUESTS_TIMEOUT_AUTH
= ALL_ENGINES_REQUESTS_TIMEOUT;
/** Timeout for chat create conversation API. **/
public static final long API_REQUESTS_TIMEOUT_CHAT_CREATE_CONV
= ALL_ENGINES_REQUESTS_TIMEOUT;
/** Timeout for chat send message API. **/
public static final long API_REQUESTS_TIMEOUT_CHAT_SEND_MESSAGE
= DONT_HANDLE_TIMEOUTS;
/** Timeout for contacts API. **/
public static final long API_REQUESTS_TIMEOUT_CONTACTS
= ALL_ENGINES_REQUESTS_TIMEOUT;
/** Timeout for group privacy API. **/
public static final long API_REQUESTS_TIMEOUT_GROUP_PRIVACY
= ALL_ENGINES_REQUESTS_TIMEOUT;
/** Timeout for identities API. **/
public static final long API_REQUESTS_TIMEOUT_IDENTITIES
= ALL_ENGINES_REQUESTS_TIMEOUT;
/** Timeout for presence list API. **/
public static final long API_REQUESTS_TIMEOUT_PRESENCE_LIST
= PRESENCE_ENGINE_REQUESTS_TIMEOUT;
/** Timeout for presence set availability API. **/
public static final long API_REQUESTS_TIMEOUT_PRESENCE_SET_AVAILABILITY
= PRESENCE_ENGINE_REQUESTS_TIMEOUT;
/** Enable Facebook chat. **/
public static boolean sEnableFacebookChat = true;
/**
* Danger! Only set to true if you know what you are doing! This logs each
* response no matter if gzipped or not to the SD card under the given
* request ID.
*/
public static boolean sEnableSuperExpensiveResponseFileLogging = false;
/**
* Private constructor to prevent instantiation.
*/
private Settings() {
}
/**
* a debug flag to see what's coming with availability state change push messages.
*/
public static boolean LOG_PRESENCE_PUSH_ON_LOGCAT = false;
}